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*Pathfinder & Starfinder
DM tactics to keep players from losing interest?
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<blockquote data-quote="Uller" data-source="post: 5867109" data-attributes="member: 413"><p>A couple of things: focus more on the players that are actively participating. My sons hockey coach had this problem with the team...he had a bunch of kids that were engaged and participating and two that were being difficult and didn't want to be there. He tried everything. Their attitudes became more and more negative and it started impacting the team. When he asked me for advice I told him to start focusing on the players that want to be there and tell the others they can leave. One player left and the rest of the season was a marked improvement for the rest of the team. Consider your group to be like the team. If you have a couple players who are less interested and 3 or 4 who are more interested focus on the interested ones more. They'll have more fun and so will you. Let everyone know that players who participate more will likely have more fun and more influence on the game. </p><p></p><p>My group is also experiencing some slow games. 4e combat is just too slow. So we are trying a few things</p><p></p><p>1 - when a typical monster is bloodied it must make a save at the start of its turn or flee. There are exceptions of course</p><p></p><p>2 if more than half the monsters are dead or fled the rest of the mnsters will flee</p><p></p><p>3 we are also considering cutting monster hp by 50% and increasing the damge they do by 50% this will make combat more deadly and faster</p></blockquote><p></p>
[QUOTE="Uller, post: 5867109, member: 413"] A couple of things: focus more on the players that are actively participating. My sons hockey coach had this problem with the team...he had a bunch of kids that were engaged and participating and two that were being difficult and didn't want to be there. He tried everything. Their attitudes became more and more negative and it started impacting the team. When he asked me for advice I told him to start focusing on the players that want to be there and tell the others they can leave. One player left and the rest of the season was a marked improvement for the rest of the team. Consider your group to be like the team. If you have a couple players who are less interested and 3 or 4 who are more interested focus on the interested ones more. They'll have more fun and so will you. Let everyone know that players who participate more will likely have more fun and more influence on the game. My group is also experiencing some slow games. 4e combat is just too slow. So we are trying a few things 1 - when a typical monster is bloodied it must make a save at the start of its turn or flee. There are exceptions of course 2 if more than half the monsters are dead or fled the rest of the mnsters will flee 3 we are also considering cutting monster hp by 50% and increasing the damge they do by 50% this will make combat more deadly and faster [/QUOTE]
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DM tactics to keep players from losing interest?
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