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DM Takes 10 - Easy NPCs
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<blockquote data-quote="Ry" data-source="post: 1875392" data-attributes="member: 8314"><p>My DM Takes 10 pages are short DM aids I designed to help generate easy ideas either during or just before a game. Attached is DM Takes 10 - NPC. The document comprises of just 2 d% charts; one with a bunch of stock NPC types, and the other with a bunch of distinguishing NPC characteristics and twists. </p><p></p><p>Why not more detail? Because when you use an NPC generator that gives hair, eyes, birthmarks, siblings, friends, enemies, occupation, hobbies, and so on, it's creating more information than a group of players can really take in, let alone remember. Keeping it simple makes it easy for you, and easy for them - and if you decide later you want something more complex, well, roll for more twists!</p><p></p><p>How to use: Roll once on the first chart for an easy NPC. Roll once on the second chart if you want to give the NPC some distinguishing characteristic. If you want something unusual, roll twice on the first chart, and mix the two. If you want a group of NPCs who are interacting, just keep on rolling until something pops out of you. I've actually found the chart quite versatile, once you give it a few tries. </p><p></p><p>Note: No rules here, just a hand for putting NPC ideas together when you're stumped for ideas. For most of these characters, stats won't matter (unless you have an unusually violent group of players).</p></blockquote><p></p>
[QUOTE="Ry, post: 1875392, member: 8314"] My DM Takes 10 pages are short DM aids I designed to help generate easy ideas either during or just before a game. Attached is DM Takes 10 - NPC. The document comprises of just 2 d% charts; one with a bunch of stock NPC types, and the other with a bunch of distinguishing NPC characteristics and twists. Why not more detail? Because when you use an NPC generator that gives hair, eyes, birthmarks, siblings, friends, enemies, occupation, hobbies, and so on, it's creating more information than a group of players can really take in, let alone remember. Keeping it simple makes it easy for you, and easy for them - and if you decide later you want something more complex, well, roll for more twists! How to use: Roll once on the first chart for an easy NPC. Roll once on the second chart if you want to give the NPC some distinguishing characteristic. If you want something unusual, roll twice on the first chart, and mix the two. If you want a group of NPCs who are interacting, just keep on rolling until something pops out of you. I've actually found the chart quite versatile, once you give it a few tries. Note: No rules here, just a hand for putting NPC ideas together when you're stumped for ideas. For most of these characters, stats won't matter (unless you have an unusually violent group of players). [/QUOTE]
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