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DM Tips for Death in Freeport
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<blockquote data-quote="Kalendraf" data-source="post: 357994" data-attributes="member: 3433"><p>I second Furn_Darkside's suggestion to check out Green Ronin's boards. A number of DM's have posted their feedback out there. </p><p>Also, there are some free downloads that can help you. Check out the Focus on Freeport section for a map of the Temple of Knowledge as well as nice mini-adventure to follow up Death in Freeport called "Holiday in the Sun".</p><p></p><p>In Death in Freeport, that 1st encounter can be difficult. One of the PC's in my group was knocked unconscious during the fight and nearly died. Next, the group missed a very key clue at Brother Lucius' house, which caused a very bizarre sequence to transpire. Their investigation somewhat dead-ended and they decided to do a much more thorough search at the Temple of Knowledge for clues about what Brother Lucius had last been working on (ie what books he had touched, which patrons he had contacted, etc). Basically, this consumed about 2 full hours of game time going on a wild goose chase. Eventually, they decided to re-expore his house, and eventually they found the clue that they had missed. These were players new to 3E and they didn't know about taking a 20, etc. With all the time spent at the library, the Temple of Knowledge is now a key location for the party. Since that 1st session at the temple, they've tended to spend anywhere from 15 to 30 minutes at that location per gaming session doing research and meeting with what have become a few key NPCs (Brother Egil, etc) in the campaign. And each time they are in town, they tend to stay at the Scholar's Quill.</p><p></p><p>Besides that, you should follow the basic rule of making sure you read thru the entire adventure and familiarize yourself with the key NPC's as well as the key locations. Other than that, be prepared to have a blast.</p></blockquote><p></p>
[QUOTE="Kalendraf, post: 357994, member: 3433"] I second Furn_Darkside's suggestion to check out Green Ronin's boards. A number of DM's have posted their feedback out there. Also, there are some free downloads that can help you. Check out the Focus on Freeport section for a map of the Temple of Knowledge as well as nice mini-adventure to follow up Death in Freeport called "Holiday in the Sun". In Death in Freeport, that 1st encounter can be difficult. One of the PC's in my group was knocked unconscious during the fight and nearly died. Next, the group missed a very key clue at Brother Lucius' house, which caused a very bizarre sequence to transpire. Their investigation somewhat dead-ended and they decided to do a much more thorough search at the Temple of Knowledge for clues about what Brother Lucius had last been working on (ie what books he had touched, which patrons he had contacted, etc). Basically, this consumed about 2 full hours of game time going on a wild goose chase. Eventually, they decided to re-expore his house, and eventually they found the clue that they had missed. These were players new to 3E and they didn't know about taking a 20, etc. With all the time spent at the library, the Temple of Knowledge is now a key location for the party. Since that 1st session at the temple, they've tended to spend anywhere from 15 to 30 minutes at that location per gaming session doing research and meeting with what have become a few key NPCs (Brother Egil, etc) in the campaign. And each time they are in town, they tend to stay at the Scholar's Quill. Besides that, you should follow the basic rule of making sure you read thru the entire adventure and familiarize yourself with the key NPC's as well as the key locations. Other than that, be prepared to have a blast. [/QUOTE]
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