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<blockquote data-quote="smetzger" data-source="post: 358427" data-attributes="member: 1230"><p>Here is a link to some unofficial errata:</p><p><a href="http://www.geocities.com/thastygliax/d20errata/#freeport" target="_blank">http://www.geocities.com/thastygliax/d20errata/#freeport</a></p><p></p><p>I ran the first one and it went very quickly for a party of 2 players. In fact I wished I had brought the 2nd adventure because we could have started it. </p><p></p><p>They did go visit the lighthouse and I am going to have to retcon some information that they gathered there. I would definantly be prepared for them to visit the lighthouse. So, I would read about the lighthouse in the 3rd adventure and then put some insurmountable obstacles so that they don't get to the upper levels of the lighthouse. Maybe there are workmen working on the stairway or scafolding in the way etc. Maybe the workmen are carrying the large lense up the staircase and there is no way to get arouned etc.</p><p></p><p>My players were also keenly interested in seeing what he was recently working on. I had him working on making a map of an area around a small village called Homlett (I am plan to run RtToEE after the 3 freeport adventures). So, plan on what your going to say he is working on.</p><p></p><p>My players didn't have mutch problem with the initial encounter. Remember that these guys are going to run at the first sign the PCs are dangerous.</p><p></p><p>My players killed Scarbelly's First mate and 1/2 his crew and then fled and came back later. At which point Scarbelly had returned and the gang plank had been pulled. They got the information from Scarbelly over exchanges of arrows. So, I am going to have Scarbelly make his sale of the Staff and then return with a new first mate and crew and then he will put a hit out on the party. The party also let the Sorcerer yellow shield go, so since he is kind of a shady character I am going to have him learn of the hit, just in time to warn the party.</p></blockquote><p></p>
[QUOTE="smetzger, post: 358427, member: 1230"] Here is a link to some unofficial errata: [url]http://www.geocities.com/thastygliax/d20errata/#freeport[/url] I ran the first one and it went very quickly for a party of 2 players. In fact I wished I had brought the 2nd adventure because we could have started it. They did go visit the lighthouse and I am going to have to retcon some information that they gathered there. I would definantly be prepared for them to visit the lighthouse. So, I would read about the lighthouse in the 3rd adventure and then put some insurmountable obstacles so that they don't get to the upper levels of the lighthouse. Maybe there are workmen working on the stairway or scafolding in the way etc. Maybe the workmen are carrying the large lense up the staircase and there is no way to get arouned etc. My players were also keenly interested in seeing what he was recently working on. I had him working on making a map of an area around a small village called Homlett (I am plan to run RtToEE after the 3 freeport adventures). So, plan on what your going to say he is working on. My players didn't have mutch problem with the initial encounter. Remember that these guys are going to run at the first sign the PCs are dangerous. My players killed Scarbelly's First mate and 1/2 his crew and then fled and came back later. At which point Scarbelly had returned and the gang plank had been pulled. They got the information from Scarbelly over exchanges of arrows. So, I am going to have Scarbelly make his sale of the Staff and then return with a new first mate and crew and then he will put a hit out on the party. The party also let the Sorcerer yellow shield go, so since he is kind of a shady character I am going to have him learn of the hit, just in time to warn the party. [/QUOTE]
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