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DM Tips for Death in Freeport
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<blockquote data-quote="Furn_Darkside" data-source="post: 358451" data-attributes="member: 210"><p><strong>*******spoilers**********</strong></p><p></p><p>SPOILERS- Players should not be reading of this anyway..</p><p></p><p></p><p></p><p></p><p></p><p></p><p>My strong suggestion to dm's is to make sure the players find the clues- roll the search for them and have them find what they need to find. If they insist on rolling, then have Egil find the clues that they miss.</p><p></p><p>When a search check needs to succeed for the adventure to move forward, then you need to force it a bit. </p><p></p><p>If you don't feel comfortable doing this, then remind the players before the adventure that they can take 20 on search rolls. Hopefully they will get the hint.</p><p></p><p>Here is a suggestion I made on the GR forums- a bit of a plot hole is where Egil's keeps getting all this money to offer the party when the members of his church take an oath of poverty.</p><p></p><p>I made Egil into Captain Lydon's nephew- this gives a great way to use Focus on Freeport #5 Holiday in the Sun.</p><p></p><p>If you plan to run the trilogy, then you will also want to run some adventures in between 2&3 especially.</p><p></p><p>Here are some thoughts:</p><p>1) Freeport must have an existing light house- the council is making grumbles about stopping cutting funds to the building of the new one.</p><p></p><p>So, the cult decides to blow up the old one- and lures the players there on a sunken treasure hunt to kill them as well.</p><p></p><p>2) Followup on Focus on Freeport #8- the players are asked to escort a barge of the dead to a graveyard on the otherside of the island. Of course, an old enemy of freeport (a necromancer) decides to take advantage of this situation and get a little revenge.</p><p></p><p>3) Lydon asks the party to help locate one his transport boats that was supposed to arrive a few days ago- it has been captured by Sahaugin (spell?). Using something similar to bear traps latched on the bottom of the ship and chained to an underwater mountain that comes close to the surface.</p><p></p><p> Finally- an amusing anecdote- My pc's captured Drac and he bluffed his way into letting him go- after the rogue put a couple of scars on his face. Of course, they fled town that night. hahah.</p><p></p><p>FD</p></blockquote><p></p>
[QUOTE="Furn_Darkside, post: 358451, member: 210"] [b]*******spoilers**********[/b] SPOILERS- Players should not be reading of this anyway.. My strong suggestion to dm's is to make sure the players find the clues- roll the search for them and have them find what they need to find. If they insist on rolling, then have Egil find the clues that they miss. When a search check needs to succeed for the adventure to move forward, then you need to force it a bit. If you don't feel comfortable doing this, then remind the players before the adventure that they can take 20 on search rolls. Hopefully they will get the hint. Here is a suggestion I made on the GR forums- a bit of a plot hole is where Egil's keeps getting all this money to offer the party when the members of his church take an oath of poverty. I made Egil into Captain Lydon's nephew- this gives a great way to use Focus on Freeport #5 Holiday in the Sun. If you plan to run the trilogy, then you will also want to run some adventures in between 2&3 especially. Here are some thoughts: 1) Freeport must have an existing light house- the council is making grumbles about stopping cutting funds to the building of the new one. So, the cult decides to blow up the old one- and lures the players there on a sunken treasure hunt to kill them as well. 2) Followup on Focus on Freeport #8- the players are asked to escort a barge of the dead to a graveyard on the otherside of the island. Of course, an old enemy of freeport (a necromancer) decides to take advantage of this situation and get a little revenge. 3) Lydon asks the party to help locate one his transport boats that was supposed to arrive a few days ago- it has been captured by Sahaugin (spell?). Using something similar to bear traps latched on the bottom of the ship and chained to an underwater mountain that comes close to the surface. Finally- an amusing anecdote- My pc's captured Drac and he bluffed his way into letting him go- after the rogue put a couple of scars on his face. Of course, they fled town that night. hahah. FD [/QUOTE]
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