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DM tips - improv
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<blockquote data-quote="Glomb175" data-source="post: 7116872" data-attributes="member: 6875619"><p>My DM game was somewhat lacking in last night's session. I always get excellent advice that I never would've thought of on here so that's what I'm fishing for again.</p><p></p><p>Background is as follows, but feel free to skip to the last paragraph.</p><p></p><p>Tips on improv. I know I focus too much on the campaign guide, this is my downfall. For example, last night my party went to Old Owl Well in LMoP. There, 12 zombies appeared, I thought I'd give a couple of my characters an attack or two before having Kost intervene. As luck would have it, my first player up to bat was a cleric who cast turn undead and killed all the zombies. Granted this was my error, I couldn't be bothered to roll 12 separate saving throws so rolled one for all and failed. The point of this quest was to have Kost call off the zombies in exchange for the party doing another side quest, with the zombies dead, he had no bargaining chips and the party just outright refused to do him a favour. They kept questioning why he was there, what he was doing, what he wanted etc, the guide says he does not divulge any information. I tried this, I tried about 5 different times to be secretive, refusing to divulge secret information but my party were being stubborn and just spamming the question. I even tried attacking them in the hope that they'd kill him and move on, but they kept charming him and talking to him. Eventually I said <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> it and had him disappear into a cloud of smoke. The players were disappointed and bemused as to who this guy was and what he was doing here.</p><p></p><p>I know I screwed up with the zombies. And I know I follow the notes too strictly, i.e. this character has no other appearances later in the game, it really wasn't important if I divulged his intent or not, I could've done anything, but my improv game is weak and I'm no good at thinking on the spot (great characteristic for a DM right?).</p><p></p><p>So, sorry about the long post, but I'm really after some tips and examples you guys have used in the past to think on your feet and adapt to the unexpected.</p><p></p><p>Sent from my HTC 10 using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="Glomb175, post: 7116872, member: 6875619"] My DM game was somewhat lacking in last night's session. I always get excellent advice that I never would've thought of on here so that's what I'm fishing for again. Background is as follows, but feel free to skip to the last paragraph. Tips on improv. I know I focus too much on the campaign guide, this is my downfall. For example, last night my party went to Old Owl Well in LMoP. There, 12 zombies appeared, I thought I'd give a couple of my characters an attack or two before having Kost intervene. As luck would have it, my first player up to bat was a cleric who cast turn undead and killed all the zombies. Granted this was my error, I couldn't be bothered to roll 12 separate saving throws so rolled one for all and failed. The point of this quest was to have Kost call off the zombies in exchange for the party doing another side quest, with the zombies dead, he had no bargaining chips and the party just outright refused to do him a favour. They kept questioning why he was there, what he was doing, what he wanted etc, the guide says he does not divulge any information. I tried this, I tried about 5 different times to be secretive, refusing to divulge secret information but my party were being stubborn and just spamming the question. I even tried attacking them in the hope that they'd kill him and move on, but they kept charming him and talking to him. Eventually I said :):):):) it and had him disappear into a cloud of smoke. The players were disappointed and bemused as to who this guy was and what he was doing here. I know I screwed up with the zombies. And I know I follow the notes too strictly, i.e. this character has no other appearances later in the game, it really wasn't important if I divulged his intent or not, I could've done anything, but my improv game is weak and I'm no good at thinking on the spot (great characteristic for a DM right?). So, sorry about the long post, but I'm really after some tips and examples you guys have used in the past to think on your feet and adapt to the unexpected. Sent from my HTC 10 using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
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