Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
DM tips - improv
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pming" data-source="post: 7117998" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>First, don't feel bad. It's not your fault, not totally anyway. It's mostly the fault of a "writer" attempting to write an "adventure". Y'see...whoever wrote that adventure was trying to tell his story...not help you (the DM) tell yours. This is probably the main bugaboo with AP's in particular, and "new" adventure writers in general; they think that their story/plot is so damn cool that it should trump you and your players. Whoever wrote that bit of the adventure needs to put the keyboard away and go back to DM'ing for another couple years, creating his/her own stuff. Then come back and give writing a "D&D Module" another shot.</p><p></p><p>Second, don't think of the NPC as just a "device to deliver some lines and a McGuffin". The NPC has a reason for doing what he/she/it is doing. This is the improv part. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> This Kost guy obviously has a reason for wanting the PC's to do something. This Kost guy figured that the threat of death was the 'natural' way to get what he wants (e.g., he is Evil, and this is how Evil gets things done...not by asking, but by demanding/threatening). So...why is he evil? Is he Evil? Or is he "evil"? Come up with a general motive on the spot. You can write down a nice list of NPC motives on a piece of paper, say 1 to 8 of them or so. Then, when a situation like this comes up, roll a d8.</p><p></p><p>If you get a 4, and a 4 has "Family" listed...then he's doing it for some kind of Family reason. Once that little seed is planted in your brain, you will quickly see all the "improv taps" start to open....</p><p></p><p><em>"Family? Hmmm....ok, his twin brother is captured by [some NPC/monster in the adventure that comes to mind], and that guy wants [quest PC's are expected to take on]. Maybe Kost will offer half the brothers 'treasure'? ...hmmm...oh...each brother has 1/2 of a key that opens the secret magic door to the vault so neither could abscond with all of it. Yeah, ok, now there is a reason for the NPC doing what he's doing, a reason why the PC's can't/shouldn't just kill him, and a carrot for the PC's to get when/if they say yes"</em></p><p></p><p>That's probably enough for the PC's to take the 'job'. If you need more, well, make more rolls on your tables to get "seeds" to use in your improv. This is one of those things that you can not just "read and do"...this is one of those DM things that just takes time to develop. No way around that. It will take time...probably LOTs of time...as in years (multiple months if you are a quick study). It is also one of those things that you just get better and better at. I think the DMG has some 'motives' and whatnot on NPC's in there...can't remember. There are a lot of ideas, charts, tables and stuff like that out there. Gary (Gygax) used to use a 'suit' die (from backgammon?) that he would roll with the reaction of NPC's. Diamonds meant 'money/wealth', Hearts meant 'love/family', etc (may not be exactly those, but you get the point). I always thought this was a great idea, but have never gotten my hands on one of these dice...huh....should look back into that... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7117998, member: 45197"] Hiya! First, don't feel bad. It's not your fault, not totally anyway. It's mostly the fault of a "writer" attempting to write an "adventure". Y'see...whoever wrote that adventure was trying to tell his story...not help you (the DM) tell yours. This is probably the main bugaboo with AP's in particular, and "new" adventure writers in general; they think that their story/plot is so damn cool that it should trump you and your players. Whoever wrote that bit of the adventure needs to put the keyboard away and go back to DM'ing for another couple years, creating his/her own stuff. Then come back and give writing a "D&D Module" another shot. Second, don't think of the NPC as just a "device to deliver some lines and a McGuffin". The NPC has a reason for doing what he/she/it is doing. This is the improv part. :) This Kost guy obviously has a reason for wanting the PC's to do something. This Kost guy figured that the threat of death was the 'natural' way to get what he wants (e.g., he is Evil, and this is how Evil gets things done...not by asking, but by demanding/threatening). So...why is he evil? Is he Evil? Or is he "evil"? Come up with a general motive on the spot. You can write down a nice list of NPC motives on a piece of paper, say 1 to 8 of them or so. Then, when a situation like this comes up, roll a d8. If you get a 4, and a 4 has "Family" listed...then he's doing it for some kind of Family reason. Once that little seed is planted in your brain, you will quickly see all the "improv taps" start to open.... [I]"Family? Hmmm....ok, his twin brother is captured by [some NPC/monster in the adventure that comes to mind], and that guy wants [quest PC's are expected to take on]. Maybe Kost will offer half the brothers 'treasure'? ...hmmm...oh...each brother has 1/2 of a key that opens the secret magic door to the vault so neither could abscond with all of it. Yeah, ok, now there is a reason for the NPC doing what he's doing, a reason why the PC's can't/shouldn't just kill him, and a carrot for the PC's to get when/if they say yes"[/I] That's probably enough for the PC's to take the 'job'. If you need more, well, make more rolls on your tables to get "seeds" to use in your improv. This is one of those things that you can not just "read and do"...this is one of those DM things that just takes time to develop. No way around that. It will take time...probably LOTs of time...as in years (multiple months if you are a quick study). It is also one of those things that you just get better and better at. I think the DMG has some 'motives' and whatnot on NPC's in there...can't remember. There are a lot of ideas, charts, tables and stuff like that out there. Gary (Gygax) used to use a 'suit' die (from backgammon?) that he would roll with the reaction of NPC's. Diamonds meant 'money/wealth', Hearts meant 'love/family', etc (may not be exactly those, but you get the point). I always thought this was a great idea, but have never gotten my hands on one of these dice...huh....should look back into that... :) ^_^ Paul L. Ming [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
DM tips - improv
Top