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DM Tips: Tracking damage
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<blockquote data-quote="Henry" data-source="post: 4669496" data-attributes="member: 158"><p>For more than four or five opponents, I use small paper chits with the damage accumulated totals (or other conditions, like penalties to hit, blindness, etc.) on them. That way, the player can tell at a glance who's fresh and who's hit, and act accordingly. </p><p></p><p>Only downside: exact DR's can't be hidden from the players in this way, so after the first hit, I'll let them know the critter has DR, and let them figure it out if they wish. (After all, if they say they did 15 damage, and I tell them to mark him down for 5 after some colorful description of why he's not as hurt as they would expect, then it doesn't take a rocket scientist to figure out he has DR 10 versus whatever they just did.)</p><p></p><p>I've tried whiteboards, init trackers, etc. but the chits seem to work best for us. With the advent of Minion rules in 4e, and the new resistances and vulnerabilities rules, it's been working for me even better than under 3e, because the number of times I need to use some form of extended damage tracking has gone down dramatically.</p></blockquote><p></p>
[QUOTE="Henry, post: 4669496, member: 158"] For more than four or five opponents, I use small paper chits with the damage accumulated totals (or other conditions, like penalties to hit, blindness, etc.) on them. That way, the player can tell at a glance who's fresh and who's hit, and act accordingly. Only downside: exact DR's can't be hidden from the players in this way, so after the first hit, I'll let them know the critter has DR, and let them figure it out if they wish. (After all, if they say they did 15 damage, and I tell them to mark him down for 5 after some colorful description of why he's not as hurt as they would expect, then it doesn't take a rocket scientist to figure out he has DR 10 versus whatever they just did.) I've tried whiteboards, init trackers, etc. but the chits seem to work best for us. With the advent of Minion rules in 4e, and the new resistances and vulnerabilities rules, it's been working for me even better than under 3e, because the number of times I need to use some form of extended damage tracking has gone down dramatically. [/QUOTE]
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