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DM to do a _subtle_ railroad? Or alter plot entirely?
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<blockquote data-quote="El Mahdi" data-source="post: 4420248" data-attributes="member: 59506"><p>It sounds like you've got a good handle on what to do, or what you can do, already. I think you pretty much covered all of the viable options. I would go with a combination of #3 and #2 (primarily #3). Although, using #2, consequences for ignoring the clues could have the side benefit of making the players think they missed something. If they go back over some territory because of it, they may refocus on the missed clues.</p><p> </p><p>If it doesn't work, I think your best plan-B is #4. Use a trusted NPC, like a mentor or patron. Or use news and gossip, a good time to let them flex their Gather Information or Streetwise skills.</p><p> </p><p>I definately would not do #1 unless it becomes absolutley necessary. That's a lot of work and creativity, would be a shame to round-file it.</p><p> </p><p>I would also avoid #5 at all costs. Not only is it stepping outside of the game, but this one more than any of the others, can really make your players feel railroaded. If they are novice players it could even make them feel like they are stupid and the game is too hard (you don't want players with an inferiority complex).</p><p> </p><p>Good Luck and Knock em' Dead.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 4420248, member: 59506"] It sounds like you've got a good handle on what to do, or what you can do, already. I think you pretty much covered all of the viable options. I would go with a combination of #3 and #2 (primarily #3). Although, using #2, consequences for ignoring the clues could have the side benefit of making the players think they missed something. If they go back over some territory because of it, they may refocus on the missed clues. If it doesn't work, I think your best plan-B is #4. Use a trusted NPC, like a mentor or patron. Or use news and gossip, a good time to let them flex their Gather Information or Streetwise skills. I definately would not do #1 unless it becomes absolutley necessary. That's a lot of work and creativity, would be a shame to round-file it. I would also avoid #5 at all costs. Not only is it stepping outside of the game, but this one more than any of the others, can really make your players feel railroaded. If they are novice players it could even make them feel like they are stupid and the game is too hard (you don't want players with an inferiority complex). Good Luck and Knock em' Dead.;) [/QUOTE]
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DM to do a _subtle_ railroad? Or alter plot entirely?
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