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Community
General Tabletop Discussion
*TTRPGs General
DM to do a _subtle_ railroad? Or alter plot entirely?
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<blockquote data-quote="delericho" data-source="post: 4420292" data-attributes="member: 22424"><p>First, let me preface what I'm about to say by saying that I'm not a big fan of the pre-developed 'grand plot'. I'm of the school that says the plot of a campaign is basically "stuff that the PCs do". Where the DM has the notion of a plot for his campaign, he should stand willing to throw it away if the PCs derail it.</p><p></p><p>Still, I'll try to be helpful. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I would do this, or...</p><p></p><p></p><p></p><p>A combination of these.</p><p></p><p>I have a big file of bits of campaigns (both on my PC and in my head), that has resulted from PCs derailing campaigns, TPKs, or other events that have caused a campaign to not go where I thought. I keep this handy for when I need to recycle an idea. It's probably a good idea to have some sort of notion of the same.</p><p></p><p>Plus, learning to 'wing it' is a very valuable DMing skill.</p><p></p><p>One question, if I may: when you say the PCs have ignored some of the clues they have been given, do you know if that's because they didn't realise the significance of these clues (which would suggest going with the 2-3-4 solution), or is it more that they're just more interested in following up on the first ideas (in which case, go with 1)?</p></blockquote><p></p>
[QUOTE="delericho, post: 4420292, member: 22424"] First, let me preface what I'm about to say by saying that I'm not a big fan of the pre-developed 'grand plot'. I'm of the school that says the plot of a campaign is basically "stuff that the PCs do". Where the DM has the notion of a plot for his campaign, he should stand willing to throw it away if the PCs derail it. Still, I'll try to be helpful. :) I would do this, or... A combination of these. I have a big file of bits of campaigns (both on my PC and in my head), that has resulted from PCs derailing campaigns, TPKs, or other events that have caused a campaign to not go where I thought. I keep this handy for when I need to recycle an idea. It's probably a good idea to have some sort of notion of the same. Plus, learning to 'wing it' is a very valuable DMing skill. One question, if I may: when you say the PCs have ignored some of the clues they have been given, do you know if that's because they didn't realise the significance of these clues (which would suggest going with the 2-3-4 solution), or is it more that they're just more interested in following up on the first ideas (in which case, go with 1)? [/QUOTE]
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DM to do a _subtle_ railroad? Or alter plot entirely?
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