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<blockquote data-quote="kronovan" data-source="post: 9493374" data-attributes="member: 6775134"><p>I worked in the Geographic Info Systems biz 30 years ago and map making of one form or another has been a hobby ever since. I don't seem capable of ever growing tired of creating them, but these days the majority of them are just digital maps for import into a VTT.</p><p></p><p>1. I've never used or seen a random map generator I cared for. I use Campaign Cartographer and have gotten fluid enough with its dungeon rooms and corridors tools that I can bang out a simple map on a player break. I do sometimes use random roll tables for dungeon featues and use a VTTs symbol sets or tiles to dress up my base map accordingly.</p><p></p><p>2. It depends and its somewhat defined by the TTRPG and occasionally determined by player's expectations. For OSR rulesets I often create the old school blue maps from early D&D editions. For TTRPGs or settings for which its published maps are of a high visual standard, I usually try to make mine equally attractive. I've had groups that preferred the simple zone maps like those for FATE Core, and since they're easy to create I don't mind flying with that.</p><p></p><p>3. I mostly GM with VTTs these days, so downloadable, published or custom created battlemaps are necessary for any battle/combat encounter you aren't going to run TOTM. If I'm using a VTT and it's a very simple battle like one fought in an open field, I might just create a grid and place some symbols or tiles for important land features or obstacles. I find the free-hand drawing tools for VTTs poor and avoid using them.</p><p>For tabletop maps, due to the difficulty in printing them out, I mostly make multipurpose 8"x5" tiles similar to the ones you can buy from Paizo. It took a bit to wrap my head around how to make them multipurpose, but it's doable and you can get up to speed with it. I print them out on heavy cardstock, which gives them some weight and prevents them from sliding around the tabletop too easily. I have a strong dislike for maps that are comprised of multiple, seemed together letter size sheets, so I don't got there. I have in the past seemed together 11x17 sheets though, with good results.</p><p></p><p>4. I use Campaign Cartographer more than any other map making tool. If anything, CC is less VTT driven as it doesn't support exporting to any of the Universal VTT file formats. So I'm starting to use Dungeondraft more often now for VTT battle maps, where Line Of Sight and lighting sources are going to be a factor in an encounter.</p><p></p><p>5. For Campaign Cartographer I own the Dungeon Designer, City Designer and Cosmographer add-ons. I can create pretty much any map I can imagine. So yes I create maps of different scales, ranging from a small set of rooms to an entire world and everything in between. I almost always homebrew my settings and outline or write my own adventures, so pre-created or published maps usually aren't a good fit.</p></blockquote><p></p>
[QUOTE="kronovan, post: 9493374, member: 6775134"] I worked in the Geographic Info Systems biz 30 years ago and map making of one form or another has been a hobby ever since. I don't seem capable of ever growing tired of creating them, but these days the majority of them are just digital maps for import into a VTT. 1. I've never used or seen a random map generator I cared for. I use Campaign Cartographer and have gotten fluid enough with its dungeon rooms and corridors tools that I can bang out a simple map on a player break. I do sometimes use random roll tables for dungeon featues and use a VTTs symbol sets or tiles to dress up my base map accordingly. 2. It depends and its somewhat defined by the TTRPG and occasionally determined by player's expectations. For OSR rulesets I often create the old school blue maps from early D&D editions. For TTRPGs or settings for which its published maps are of a high visual standard, I usually try to make mine equally attractive. I've had groups that preferred the simple zone maps like those for FATE Core, and since they're easy to create I don't mind flying with that. 3. I mostly GM with VTTs these days, so downloadable, published or custom created battlemaps are necessary for any battle/combat encounter you aren't going to run TOTM. If I'm using a VTT and it's a very simple battle like one fought in an open field, I might just create a grid and place some symbols or tiles for important land features or obstacles. I find the free-hand drawing tools for VTTs poor and avoid using them. For tabletop maps, due to the difficulty in printing them out, I mostly make multipurpose 8"x5" tiles similar to the ones you can buy from Paizo. It took a bit to wrap my head around how to make them multipurpose, but it's doable and you can get up to speed with it. I print them out on heavy cardstock, which gives them some weight and prevents them from sliding around the tabletop too easily. I have a strong dislike for maps that are comprised of multiple, seemed together letter size sheets, so I don't got there. I have in the past seemed together 11x17 sheets though, with good results. 4. I use Campaign Cartographer more than any other map making tool. If anything, CC is less VTT driven as it doesn't support exporting to any of the Universal VTT file formats. So I'm starting to use Dungeondraft more often now for VTT battle maps, where Line Of Sight and lighting sources are going to be a factor in an encounter. 5. For Campaign Cartographer I own the Dungeon Designer, City Designer and Cosmographer add-ons. I can create pretty much any map I can imagine. So yes I create maps of different scales, ranging from a small set of rooms to an entire world and everything in between. I almost always homebrew my settings and outline or write my own adventures, so pre-created or published maps usually aren't a good fit. [/QUOTE]
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