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<blockquote data-quote="Voadam" data-source="post: 9493613" data-attributes="member: 2209"><p>I do not have an eidetic memory but keeping the mashup elements of my setting straight is easy for me. </p><p></p><p>I consider my world well designed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>It has a bunch of store bought elements from a bunch of settings and includes the parts I like and I have thought a bunch on how things can syncretize such as how the immortal principality of Ustalav from Golarion fits in as a province of the Holy Lothian empire in Ptolus and precursor elements of the Eberron land of Karnath and how some Ravenloft stuff can be in the history of the land. There is a lot of in-depth existing lore for players to explore and work with and riff off of.</p><p></p><p>Since I mostly run modules I know a bunch about the main NPCs the players directly interact with before the game starts and the big setting NPCs are usually straight from sourcebooks that I have decided to include or include and modify so I have a lot of existing knowledge of NPCs to use as opposed to making everything up on the spot.</p><p></p><p>The continent maps are conceptually a bit of a mashup of the Greyhawk, Golarion, Ptolus, and Spiros Blaak ones, which works fairly well with only a little big picture rearranging (Golarion/Midgard fantasy Arabs being on the West Greyhawk style instead of off to the East in Golarion) and I have been able to use the regional Golarion maps fairly straight when running the Reign of Winter, Carrion Crown, and Iron Gods AP in my fairly Ptolus world. Exact distances have rarely been a big deal in my games.</p><p></p><p>Funny enough in my 5e Iron Gods campaign one of the PCs is a full on robot (reskinned warforged) with a cartographer background and I have made regional cartography a decently big deal recurring issue in the game and used a bunch of maps of Numeria as plot elements, including ones from the Paizo map folio, the Numeria sourcebook, and a bunch of ones from the modules and that I found online. The ridiculous inaccuracies of biological mapmakers has come up as a comment more than once as has the lack of GPS.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9493613, member: 2209"] I do not have an eidetic memory but keeping the mashup elements of my setting straight is easy for me. I consider my world well designed. :) It has a bunch of store bought elements from a bunch of settings and includes the parts I like and I have thought a bunch on how things can syncretize such as how the immortal principality of Ustalav from Golarion fits in as a province of the Holy Lothian empire in Ptolus and precursor elements of the Eberron land of Karnath and how some Ravenloft stuff can be in the history of the land. There is a lot of in-depth existing lore for players to explore and work with and riff off of. Since I mostly run modules I know a bunch about the main NPCs the players directly interact with before the game starts and the big setting NPCs are usually straight from sourcebooks that I have decided to include or include and modify so I have a lot of existing knowledge of NPCs to use as opposed to making everything up on the spot. The continent maps are conceptually a bit of a mashup of the Greyhawk, Golarion, Ptolus, and Spiros Blaak ones, which works fairly well with only a little big picture rearranging (Golarion/Midgard fantasy Arabs being on the West Greyhawk style instead of off to the East in Golarion) and I have been able to use the regional Golarion maps fairly straight when running the Reign of Winter, Carrion Crown, and Iron Gods AP in my fairly Ptolus world. Exact distances have rarely been a big deal in my games. Funny enough in my 5e Iron Gods campaign one of the PCs is a full on robot (reskinned warforged) with a cartographer background and I have made regional cartography a decently big deal recurring issue in the game and used a bunch of maps of Numeria as plot elements, including ones from the Paizo map folio, the Numeria sourcebook, and a bunch of ones from the modules and that I found online. The ridiculous inaccuracies of biological mapmakers has come up as a comment more than once as has the lack of GPS. [/QUOTE]
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