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<blockquote data-quote="ART!" data-source="post: 9493860" data-attributes="member: 79926"><p><em><span style="font-size: 15px">1. How important is the ability to randomly generate vs just make a map manually?</span></em></p><p>I like the <em>idea</em> of randomly generating maps, but by the time I'm done toggling options I could have just drawn something rough, which has the added advantage of making me better at drawing maps, so it's a win-win.</p><p></p><p><em><span style="font-size: 15px">2. Is the prettiness of the map really important? I've been wondering if maybe a more lightweight tool for pretty player maps would make sense. I think Worldographer is great for knowing where things are at and keep track of nations etc...</span></em></p><p>If I had the time to do hard-core worldbuilding, I would definitely hunt for a mapmaking tool I like. Getting something pretty takes time, and knowing me I will spend too much time on it.</p><p></p><p><em><span style="font-size: 15px">3. Do you all like making battlemats? Traditionally I've used a big marker board for drawing battlegrounds. Not sure printing battlemats is worth the effort.</span></em></p><p>I printed maps for almost everything the last time I ran, but I work at a printer and was using existing maps. I would not do it otherwise.</p><p></p><p><em><span style="font-size: 15px">4. Is your map making tool driven by your VTT? I've been thinking about maybe looking into a VTT (e.g. Foundry) as I have some old friends more distant now. We might have a nostalgia game for old times sake.</span></em></p><p>No, because I'm not involved in any VTT right now. If I were running something using a VTT, I would import existing maps or my own hand-drawn stuff. I think the hand-drawn stuff would make a VTT feel a little more like being at a table. </p><p>I've run a game once virtually,a nd used an existing map packet. I didn't care for it, because it was a lot of work to get to the map I wanted, move the bits around, etc.</p><p></p><p><em><span style="font-size: 15px">5. Do you use a mapmaker for worlds, regions, small scale, dungeons, cities, towns?</span></em></p><p>I do not. I have toyed with several map-making softwares and sites over the years, but never landed on one to use extensively. Partly that's juts my awareness of my fiddly nature; I know that I will mess around with all the cool tools in a mapmaker <em>indefinitely</em>, so i avoid even starting on them.</p><p></p><p>So, generally, when I need a map I just Google image search "fantasy ziggurat map" or whatever, and just use whatever captures my imagination. Or just sketch something on an erasable grid map.</p></blockquote><p></p>
[QUOTE="ART!, post: 9493860, member: 79926"] [I][SIZE=4]1. How important is the ability to randomly generate vs just make a map manually?[/SIZE][/I] I like the [I]idea[/I] of randomly generating maps, but by the time I'm done toggling options I could have just drawn something rough, which has the added advantage of making me better at drawing maps, so it's a win-win. [I][SIZE=4]2. Is the prettiness of the map really important? I've been wondering if maybe a more lightweight tool for pretty player maps would make sense. I think Worldographer is great for knowing where things are at and keep track of nations etc...[/SIZE][/I] If I had the time to do hard-core worldbuilding, I would definitely hunt for a mapmaking tool I like. Getting something pretty takes time, and knowing me I will spend too much time on it. [I][SIZE=4]3. Do you all like making battlemats? Traditionally I've used a big marker board for drawing battlegrounds. Not sure printing battlemats is worth the effort.[/SIZE][/I] I printed maps for almost everything the last time I ran, but I work at a printer and was using existing maps. I would not do it otherwise. [I][SIZE=4]4. Is your map making tool driven by your VTT? I've been thinking about maybe looking into a VTT (e.g. Foundry) as I have some old friends more distant now. We might have a nostalgia game for old times sake.[/SIZE][/I] No, because I'm not involved in any VTT right now. If I were running something using a VTT, I would import existing maps or my own hand-drawn stuff. I think the hand-drawn stuff would make a VTT feel a little more like being at a table. I've run a game once virtually,a nd used an existing map packet. I didn't care for it, because it was a lot of work to get to the map I wanted, move the bits around, etc. [I][SIZE=4]5. Do you use a mapmaker for worlds, regions, small scale, dungeons, cities, towns?[/SIZE][/I] I do not. I have toyed with several map-making softwares and sites over the years, but never landed on one to use extensively. Partly that's juts my awareness of my fiddly nature; I know that I will mess around with all the cool tools in a mapmaker [I]indefinitely[/I], so i avoid even starting on them. So, generally, when I need a map I just Google image search "fantasy ziggurat map" or whatever, and just use whatever captures my imagination. Or just sketch something on an erasable grid map. [/QUOTE]
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