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[DM Topic] How detailed are your "encounters"?
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<blockquote data-quote="Herpes Cineplex" data-source="post: 1464538" data-attributes="member: 16936"><p>For combat encounters, I have to do a ton of preparation. I grab a legal pad and put down all the major combatants, all their stats, all their cool combat tricks, quick page references for weird stuff they can do, notes about what their spells and items do, and so on. I even go so far as to have space set aside for marking off hit points and initiative orders. It's almost ridiculously anal.</p><p></p><p>For encounters that have more to do with exploration, conversations, or basically anything that's not fighting, I generally just have a few notes scribbled on the legal pad; generally just some random names and space left next to them so I can make a note of which NPC ended up having that name.</p><p></p><p></p><p>Which makes perfect sense, if I stop to think about it. I'm very familiar and comfortable with non-combat encounters (I've been having them all my life!), so I don't need to plan them out in excruciating detail. In fact, I enjoy it more if I can go into a particular section of the game and not have any rigidly preconceived notions about what's going to happen; I can think about what the NPC they're dealing with knows and wants, and then just wing it from there and it all works.</p><p></p><p>But combat...ugh. If I try winging that, I inevitably short-change at least 3/4 of the NPCs by completely ignoring tactical options (and sometimes common sense) during the middle of the fight. Obsessively prepping for the fights and forcing myself to get everything the combatants can do listed in one place means I can actually come close to doing justice to them.</p><p></p><p>--</p><p>excessive preparation is how i try to cover up the things i really suck at</p><p>ryan</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 1464538, member: 16936"] For combat encounters, I have to do a ton of preparation. I grab a legal pad and put down all the major combatants, all their stats, all their cool combat tricks, quick page references for weird stuff they can do, notes about what their spells and items do, and so on. I even go so far as to have space set aside for marking off hit points and initiative orders. It's almost ridiculously anal. For encounters that have more to do with exploration, conversations, or basically anything that's not fighting, I generally just have a few notes scribbled on the legal pad; generally just some random names and space left next to them so I can make a note of which NPC ended up having that name. Which makes perfect sense, if I stop to think about it. I'm very familiar and comfortable with non-combat encounters (I've been having them all my life!), so I don't need to plan them out in excruciating detail. In fact, I enjoy it more if I can go into a particular section of the game and not have any rigidly preconceived notions about what's going to happen; I can think about what the NPC they're dealing with knows and wants, and then just wing it from there and it all works. But combat...ugh. If I try winging that, I inevitably short-change at least 3/4 of the NPCs by completely ignoring tactical options (and sometimes common sense) during the middle of the fight. Obsessively prepping for the fights and forcing myself to get everything the combatants can do listed in one place means I can actually come close to doing justice to them. -- excessive preparation is how i try to cover up the things i really suck at ryan [/QUOTE]
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[DM Topic] How detailed are your "encounters"?
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