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[DM Topic] What is "Lazy DMing"?
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<blockquote data-quote="SweeneyTodd" data-source="post: 1486142" data-attributes="member: 9391"><p>I think you should use the process that works best for you.</p><p></p><p>Personally, I find that when I prepare extensively <strong>in terms of what the PCs will do</strong> then I'm overworked, and I have to avoid the tendency to railroad a wee bit to make sure my work isn't wasted. Not railroading in the "No, you have to go do this" way, but the All Roads Lead To Rome type where I manage to get my prepared setpieces in no matter where the PCs end up.</p><p></p><p>Now, on the other hand, when I spend my time preparing <strong>how the major players (NPCs) will continue their plans, and possible responses to the PC's actions</strong>, that's different. It's less work in terms of stat block creation and mapping, but it still requires thought. </p><p></p><p>Based on how I run games, the latter works best for me. And yes, it does involve a lot of "winging it" and then going over my notes after the fact to see how things tie together.</p><p></p><p>I think "winging it" is only Lazy DMing if you don't put in the time to prime your imagination. How much prep you need to do that depends only on you. I like for my sessions to be spontaneous but not totally ad hoc, so a few hours before a session (much of it spent just thinking about things, rather than crunching numbers) works for me.</p></blockquote><p></p>
[QUOTE="SweeneyTodd, post: 1486142, member: 9391"] I think you should use the process that works best for you. Personally, I find that when I prepare extensively [B]in terms of what the PCs will do[/B] then I'm overworked, and I have to avoid the tendency to railroad a wee bit to make sure my work isn't wasted. Not railroading in the "No, you have to go do this" way, but the All Roads Lead To Rome type where I manage to get my prepared setpieces in no matter where the PCs end up. Now, on the other hand, when I spend my time preparing [B]how the major players (NPCs) will continue their plans, and possible responses to the PC's actions[/B], that's different. It's less work in terms of stat block creation and mapping, but it still requires thought. Based on how I run games, the latter works best for me. And yes, it does involve a lot of "winging it" and then going over my notes after the fact to see how things tie together. I think "winging it" is only Lazy DMing if you don't put in the time to prime your imagination. How much prep you need to do that depends only on you. I like for my sessions to be spontaneous but not totally ad hoc, so a few hours before a session (much of it spent just thinking about things, rather than crunching numbers) works for me. [/QUOTE]
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[DM Topic] What is "Lazy DMing"?
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