Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
DM Tricks to Challenge Tough PCs with Weaker Enemies
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="painandgreed" data-source="post: 3470934" data-attributes="member: 24969"><p>* Illusions - Using illusions to make the PCs mistake what they are fighting or to obfuscate it completly can be an equalizer. Illusions on a minor threat so that PCs dump their major spells on it rather than the real medium threat they are facing. get them to burn their resources on things they don't have to. Hide an attacker until they are in oportune postion, or just mess with their minds because they can't place what is going on due to random illusions. Once aided an invisible stalker with auditory illusions of a defening roar of whiporwhills (and other things taken from Lovecraft) while walking though a feild. When the stalker finally attacked, they were so freaked out by the sound effects, they didn't even try and fight and just ran.</p><p></p><p>*spying - Most PC parties have really poor security, especially when out of the dungeon and back in the inn. Random villagers, traveling bards, or other spies for the BBEG can probably glean lots of important information for the asking. Just hanging out in the inn where they are drinking and makeing a few listen checks could tell you all their future plans. Remember, not all spies, know they're spies. Good people can be gotten to spy on the party due to various lies or money. Just showing up and using Gather Information after the party has left may get the bad guys decent information.</p><p></p><p>*social engineering - PCs can be fairly easy to manipulate. Some papers left in a dungeon, a rumor spread around town, and an "informer" telling the party secrets can get the party to do exactly what the bad guys want, especially if they have no other leads. Like illusions, if you feed the PCs what they are expecting, they won't question it. If you gather information on the PCs like alignment first, you can usually tell what their actions to issues will be before they happen.</p><p></p><p>*go after soft targets - The bad guys may not be able to take on the PCs, but do the PCs have family or friends? Did they like the barmaid in the last town? Gotten to know the local low level cleric? Threaten the PCs with attacking these people if they are too much a threat.</p><p></p><p>*fight on your own terms - Always have an escape route and if the PCs attack when you aren't ready for them, run. Don't fight the PCs in a fair fight but ambush them when terrain and conditions are in your favor. Dump everything on one person to kill them then run away and preform another ambush on a different PC a few days later.</p><p></p><p>*patience - PCs are heros always caught up in the moment. If things get too hot, run away, hide, and plot revenge for a later date.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 3470934, member: 24969"] * Illusions - Using illusions to make the PCs mistake what they are fighting or to obfuscate it completly can be an equalizer. Illusions on a minor threat so that PCs dump their major spells on it rather than the real medium threat they are facing. get them to burn their resources on things they don't have to. Hide an attacker until they are in oportune postion, or just mess with their minds because they can't place what is going on due to random illusions. Once aided an invisible stalker with auditory illusions of a defening roar of whiporwhills (and other things taken from Lovecraft) while walking though a feild. When the stalker finally attacked, they were so freaked out by the sound effects, they didn't even try and fight and just ran. *spying - Most PC parties have really poor security, especially when out of the dungeon and back in the inn. Random villagers, traveling bards, or other spies for the BBEG can probably glean lots of important information for the asking. Just hanging out in the inn where they are drinking and makeing a few listen checks could tell you all their future plans. Remember, not all spies, know they're spies. Good people can be gotten to spy on the party due to various lies or money. Just showing up and using Gather Information after the party has left may get the bad guys decent information. *social engineering - PCs can be fairly easy to manipulate. Some papers left in a dungeon, a rumor spread around town, and an "informer" telling the party secrets can get the party to do exactly what the bad guys want, especially if they have no other leads. Like illusions, if you feed the PCs what they are expecting, they won't question it. If you gather information on the PCs like alignment first, you can usually tell what their actions to issues will be before they happen. *go after soft targets - The bad guys may not be able to take on the PCs, but do the PCs have family or friends? Did they like the barmaid in the last town? Gotten to know the local low level cleric? Threaten the PCs with attacking these people if they are too much a threat. *fight on your own terms - Always have an escape route and if the PCs attack when you aren't ready for them, run. Don't fight the PCs in a fair fight but ambush them when terrain and conditions are in your favor. Dump everything on one person to kill them then run away and preform another ambush on a different PC a few days later. *patience - PCs are heros always caught up in the moment. If things get too hot, run away, hide, and plot revenge for a later date. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DM Tricks to Challenge Tough PCs with Weaker Enemies
Top