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DM Tricks to Challenge Tough PCs with Weaker Enemies
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<blockquote data-quote="Jhaelen" data-source="post: 3480557" data-attributes="member: 46713"><p>Thanks for the suggestions thus far <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>I didn't want to derail the thread too far from it's original general topic but since it seems pretty much derailed already, here's my group's current setup:</p><p>- Barbarian 7</p><p>- Fighter 6 / Lasher 2</p><p>- Ranger 4 / Fighter 2 / Initiate of the Bow 2 (? might also be Fighter 3 / Initiate 1)</p><p>- Rogue 7 / Shadowdancer 1</p><p>- Druid 7</p><p>- Cleric (Fharlanghn) 3 / Wind Wizard* 3 / Mystic Theurge 2</p><p>- Wilder 7</p><p>- Kineticist 7</p><p>* Homebrew Specialist Wizard getting access to arcane versions of several druid spells as part of his specialty 'school'.</p><p></p><p>Typical tactics:</p><p>The main damage dealers are obviously the psion & wilder. Both have long range powers if required.</p><p>The druid starts by summoning some critters or adds to the carnage with damage dealing spells before changing shape supporting the tank(s).</p><p>The mystic theurge is typically delaying and summoning/blasting, too, healing as required.</p><p>The shadowdancer either starts by hiding and using his bag of tricks to summon a critter or using spring attack. Later he uses flanking to sneak attack.</p><p>The ranger is hiding and sniping if possible (preferably from a large distance) or just firing away if he seems to be in no immediate danger.</p><p>The lasher attacks with two whips staying behind the barbarian to attack from reach or sets up a flanking position.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 3480557, member: 46713"] Thanks for the suggestions thus far :) I didn't want to derail the thread too far from it's original general topic but since it seems pretty much derailed already, here's my group's current setup: - Barbarian 7 - Fighter 6 / Lasher 2 - Ranger 4 / Fighter 2 / Initiate of the Bow 2 (? might also be Fighter 3 / Initiate 1) - Rogue 7 / Shadowdancer 1 - Druid 7 - Cleric (Fharlanghn) 3 / Wind Wizard* 3 / Mystic Theurge 2 - Wilder 7 - Kineticist 7 * Homebrew Specialist Wizard getting access to arcane versions of several druid spells as part of his specialty 'school'. Typical tactics: The main damage dealers are obviously the psion & wilder. Both have long range powers if required. The druid starts by summoning some critters or adds to the carnage with damage dealing spells before changing shape supporting the tank(s). The mystic theurge is typically delaying and summoning/blasting, too, healing as required. The shadowdancer either starts by hiding and using his bag of tricks to summon a critter or using spring attack. Later he uses flanking to sneak attack. The ranger is hiding and sniping if possible (preferably from a large distance) or just firing away if he seems to be in no immediate danger. The lasher attacks with two whips staying behind the barbarian to attack from reach or sets up a flanking position. [/QUOTE]
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