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DM Tricks to Challenge Tough PCs with Weaker Enemies
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<blockquote data-quote="Celebrim" data-source="post: 3482765" data-attributes="member: 4937"><p>Well, I didn't say you did. I suggested that you might want to consider changing your ruling in a situation where it strongly effected the outcome one way or the other. There is a reason that pack hunters generally are not stalkers. </p><p></p><p></p><p></p><p>Whereas, in this situation I probably would, because 16 heads really are better than one.</p><p></p><p></p><p></p><p>Ok, point.</p><p></p><p></p><p></p><p>I'm not really interested in either an argument or the particular details of the math. I think it fairly obvious that there is a strong pull to rule in your own favor especially if you get caught up in trying to show how cool your foes are, and by extension how cool you are.</p><p></p><p>Earlier in the thread I talked about how you could make kobolds truly challenging without 'cheating' in any way. You do it by only using the kobolds in ways where skill is not important. You are basically doing it wrong if you have to roll dice on thier behalf. Basically, you turn the kobolds into the triggers of traps. But, even though that is the 'right' way to do for the purposes of optimizing the difficulty presented by the kobolds, I'm not sure optimizing the difficulty presented by any foe should necessarily be an overriding goal.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3482765, member: 4937"] Well, I didn't say you did. I suggested that you might want to consider changing your ruling in a situation where it strongly effected the outcome one way or the other. There is a reason that pack hunters generally are not stalkers. Whereas, in this situation I probably would, because 16 heads really are better than one. Ok, point. I'm not really interested in either an argument or the particular details of the math. I think it fairly obvious that there is a strong pull to rule in your own favor especially if you get caught up in trying to show how cool your foes are, and by extension how cool you are. Earlier in the thread I talked about how you could make kobolds truly challenging without 'cheating' in any way. You do it by only using the kobolds in ways where skill is not important. You are basically doing it wrong if you have to roll dice on thier behalf. Basically, you turn the kobolds into the triggers of traps. But, even though that is the 'right' way to do for the purposes of optimizing the difficulty presented by the kobolds, I'm not sure optimizing the difficulty presented by any foe should necessarily be an overriding goal. [/QUOTE]
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