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DM Tricks to Challenge Tough PCs with Weaker Enemies
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<blockquote data-quote="Loincloth of Armour" data-source="post: 3482957" data-attributes="member: 28201"><p>If you know your front line fighters don't have Combat Reflexes (which many don't), then have one monster move up and provoke AoOs. Have him go total defence, or fight defensively. Or, if he's got a boat-load of hp, just suck it up and take the hits. Then have his buddy(ies) <em>walk</em> past the now AoO-less front line guys to attack the juicy second-line wizards, sorcerers, and other low hd party members.</p><p></p><p>Works great if something like 1 hobgoblin takes the AoO while his two goblin mooks edge by to poke at the wizard.</p><p></p><p>Works even better if the goblins are scouts (skirmish damage against wizards!)</p><p></p><p>It forces the party to react, rather than being pro-active. </p><p></p><p>Does the mage stay around and sling spells, even though he'll likely get hit (held actions to attack the casting mage for the win!), or does he book in hopes of saving his own d4 of points?</p><p></p><p>Does the fighter stay and deal with the bigger threat in front of him, (without the support of the casters), or does he turn and try and save the glass-jawed wizard, possibly taking an AoO himself from the monster he's turning his back on?</p><p></p><p>It also mixes up the party and monsters, often reducing the use of AoE spells for fear of friendly fire.</p><p></p><p>In some situations, it may even allow the front line monster the opportunity to flee, the party too focused on the quick, small guys in their midst to properly <em>fireball</em> those fleeing.</p></blockquote><p></p>
[QUOTE="Loincloth of Armour, post: 3482957, member: 28201"] If you know your front line fighters don't have Combat Reflexes (which many don't), then have one monster move up and provoke AoOs. Have him go total defence, or fight defensively. Or, if he's got a boat-load of hp, just suck it up and take the hits. Then have his buddy(ies) [i]walk[/i] past the now AoO-less front line guys to attack the juicy second-line wizards, sorcerers, and other low hd party members. Works great if something like 1 hobgoblin takes the AoO while his two goblin mooks edge by to poke at the wizard. Works even better if the goblins are scouts (skirmish damage against wizards!) It forces the party to react, rather than being pro-active. Does the mage stay around and sling spells, even though he'll likely get hit (held actions to attack the casting mage for the win!), or does he book in hopes of saving his own d4 of points? Does the fighter stay and deal with the bigger threat in front of him, (without the support of the casters), or does he turn and try and save the glass-jawed wizard, possibly taking an AoO himself from the monster he's turning his back on? It also mixes up the party and monsters, often reducing the use of AoE spells for fear of friendly fire. In some situations, it may even allow the front line monster the opportunity to flee, the party too focused on the quick, small guys in their midst to properly [i]fireball[/i] those fleeing. [/QUOTE]
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