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Dm trouble, who has the reigns?
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<blockquote data-quote="a_kirby_ball" data-source="post: 2076342" data-attributes="member: 29472"><p>Thank you for your imput <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p> </p><p>First off, thank you Mark that is a great thread you linked me too. There is a lot of info there I will sort through slowly as I can digest it.</p><p> </p><p>Tom you make a very valid point. I worry that he is just 'testing' my limits as it is such a waiste of my time and the other players. It isn't any fun to write up a whole idea and get all excited about it and then spend 5 hours explaining that "no you can't kill the orphan and still have your lay on hands, you worship Pelor, are you sure you want to be a pali?"</p><p> </p><p>Hmm a bit of attention was paid toward the 'my story' comment. It is my story and my idea that I have written. When I DM I don't go in with a scribbled note of what may happen, I have planned adventure for them to run through. I don't understand your confusion on how that reflects a lack of character free will. </p><p> </p><p>Umm example would be:</p><p> </p><p>My story is about goblins and such in the plains. You don't have to go at all, you could go do other things, there are tons of things to do. Take your character and do whatever you want...raise horses for all I care. But when you start to destroy the fabric of the story you aren't enforcing your 'character free will' your being mean.</p><p> </p><p> </p><p>The game session I had lasted 8 hours and the vast majority of it was everyone in the party sighing and looking at him wondering what he is doing. Anyone can make mistakes, but shouldnt' you clue in to the group?</p><p> </p><p>I like the idea of using in game retaliation, but I don't know how to use it effectively. They are secluded in the plains, it takes days to get to them with any real opposition. I tried to use the farmhand to get the gaurds and tell the family what they were up to. Before she got to the horse he had killed it and she had to run for her life. They know who is around the area...I know he isn't playing fair, but that doesn't mean I can, does it?</p><p> </p><p>I just feel so stupid as a DM going "bah, there are gaurds there" when realistically by the way the game is going, there wouldn't be. Then again I didn't think he would take the opportunity to do so much damage <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f635.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="o_O" title="Er... what? o_O" data-smilie="12"data-shortname="o_O" />.</p><p> </p><p>Not to mention, I really don't want to focus on his behavior. While the rest of the group is investigating and trying to figure things out, should I really look at him and focus on correcting him? It just takes up so much play time.</p></blockquote><p></p>
[QUOTE="a_kirby_ball, post: 2076342, member: 29472"] Thank you for your imput :) First off, thank you Mark that is a great thread you linked me too. There is a lot of info there I will sort through slowly as I can digest it. Tom you make a very valid point. I worry that he is just 'testing' my limits as it is such a waiste of my time and the other players. It isn't any fun to write up a whole idea and get all excited about it and then spend 5 hours explaining that "no you can't kill the orphan and still have your lay on hands, you worship Pelor, are you sure you want to be a pali?" Hmm a bit of attention was paid toward the 'my story' comment. It is my story and my idea that I have written. When I DM I don't go in with a scribbled note of what may happen, I have planned adventure for them to run through. I don't understand your confusion on how that reflects a lack of character free will. Umm example would be: My story is about goblins and such in the plains. You don't have to go at all, you could go do other things, there are tons of things to do. Take your character and do whatever you want...raise horses for all I care. But when you start to destroy the fabric of the story you aren't enforcing your 'character free will' your being mean. The game session I had lasted 8 hours and the vast majority of it was everyone in the party sighing and looking at him wondering what he is doing. Anyone can make mistakes, but shouldnt' you clue in to the group? I like the idea of using in game retaliation, but I don't know how to use it effectively. They are secluded in the plains, it takes days to get to them with any real opposition. I tried to use the farmhand to get the gaurds and tell the family what they were up to. Before she got to the horse he had killed it and she had to run for her life. They know who is around the area...I know he isn't playing fair, but that doesn't mean I can, does it? I just feel so stupid as a DM going "bah, there are gaurds there" when realistically by the way the game is going, there wouldn't be. Then again I didn't think he would take the opportunity to do so much damage o_O. Not to mention, I really don't want to focus on his behavior. While the rest of the group is investigating and trying to figure things out, should I really look at him and focus on correcting him? It just takes up so much play time. [/QUOTE]
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