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<blockquote data-quote="Blue" data-source="post: 3667411" data-attributes="member: 20564"><p><strong>LG Human World Builder 7 / Actor 5 / Plotmeister 4</strong></p><p></p><p>World Builder, then Actor, then Plotmeister. </p><p></p><p>World Builder - I love detailed worlds, it's a lot of fun. Though to be honest my group seems to really grove on that (or at least has some very vocal people who appreciate it), so the past several years that's been a big point.</p><p></p><p>Actor - A world is presented by the people in it. (Okay, *I* try to present the world by the people in it.) Plus I love to RP. Plus it's the only way to get the shades of grey I love across. The people you like but are evil. The people you respect but don't like. The Robin Hoods and the Nottinghams.</p><p></p><p>Plotmeister - Hmm, actually, I think I'd say I'm a sub-category of this. I have the pleasure to be in a several decade long FR game where the DM runs several groups at a time. Something I took away from that is I like as a player when things are happening in the world around me that aren't just because of what we did. Makes it feel rich and alive. So I have lots of plots of various lengths, but many of them it's just fine if they never hit light of day or if the characters choose not to pursue them. Which gives me a lot _freer_ hand in designing plots.</p><p></p><p>BTW, I think I'm the anti-duelist. Through observing the campaign I run, my goal in battle seems to be to provide a hefty fight that they know they have been in one, but not to kill them. Death will happen, be it through not knowing when to stay and when to run, poor dice, poor tactics, NPC motivations, or just wrong place/wrong time. They need the risk to make combat rewarding. But I've never set out with the goal to kill a PC. NPCs may be trying to kill PCs, but they're limited by the same world and rules as the rest. I have set out to kill allied NPCs - but that's a legitimate narrative device.</p><p></p><p>Cheers,</p><p>=Blue(23)</p></blockquote><p></p>
[QUOTE="Blue, post: 3667411, member: 20564"] [b]LG Human World Builder 7 / Actor 5 / Plotmeister 4[/b] World Builder, then Actor, then Plotmeister. World Builder - I love detailed worlds, it's a lot of fun. Though to be honest my group seems to really grove on that (or at least has some very vocal people who appreciate it), so the past several years that's been a big point. Actor - A world is presented by the people in it. (Okay, *I* try to present the world by the people in it.) Plus I love to RP. Plus it's the only way to get the shades of grey I love across. The people you like but are evil. The people you respect but don't like. The Robin Hoods and the Nottinghams. Plotmeister - Hmm, actually, I think I'd say I'm a sub-category of this. I have the pleasure to be in a several decade long FR game where the DM runs several groups at a time. Something I took away from that is I like as a player when things are happening in the world around me that aren't just because of what we did. Makes it feel rich and alive. So I have lots of plots of various lengths, but many of them it's just fine if they never hit light of day or if the characters choose not to pursue them. Which gives me a lot _freer_ hand in designing plots. BTW, I think I'm the anti-duelist. Through observing the campaign I run, my goal in battle seems to be to provide a hefty fight that they know they have been in one, but not to kill them. Death will happen, be it through not knowing when to stay and when to run, poor dice, poor tactics, NPC motivations, or just wrong place/wrong time. They need the risk to make combat rewarding. But I've never set out with the goal to kill a PC. NPCs may be trying to kill PCs, but they're limited by the same world and rules as the rest. I have set out to kill allied NPCs - but that's a legitimate narrative device. Cheers, =Blue(23) [/QUOTE]
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