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DM versus Drunken Master, Help please !
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<blockquote data-quote="DnDPally" data-source="post: 6317740" data-attributes="member: 6777069"><p>Hi, i'm the DM of a game, where i have a player who played... Half-Orc Monk 5 / Drunken Master 3.</p><p>While i read a lot on the matter and know that most of you power gamers and min maxers will tell me to suggest him to change his character. i am warning you guys that saying so will only make me ignore you. so be warned, i know the class sucks, but its his choice and im not going to disrespect that for the sake of power gaming.</p><p></p><p>that said...</p><p>i have some kind of problem with him, him being a bit weak and the class defitions int he books being to vague doesn'T help at all. i still want him to have fun reguardless, hes a role playing type guy, he plays mostly for flavors. but in combat its just weird. for now the only good thing is that hes one of th efew in group who can actually do something against undead. the others just pass thru DR with brute force.</p><p></p><p>but i was wondering, as a DM what i could do to bring his experience up a notch.</p><p></p><p>the first thing on my plate...</p><p>the -4 on improvised weapons. to me it seems the ability implies that he doesn'T have it but it doesn't specifically says so. so i'd be willing to give him that for free. doesn'T think it unbalances anything. but is it me reading it wrong, i want your opinion on that.</p><p></p><p>next thing on the list, booze... is there stronger type of alcool, or am i forced to invent any if i want him to have choices ? seems to me the only thing explained is that he can drink more bottles and get better rage. because of that multiple stacking effect im wary of giving bottles that adds stats to him... whats your views on that ?</p><p></p><p>third thing, how can he gets his damage higher. no he's not multicalssing into something else. i'm talking feats and strategies here. what are his options ? weapons, keep his punches... im thinking of him going the attack of opportunity routes, but im not sure he can do that if he doesn'T get reach first. so what can be done here ?</p><p></p><p>the last thing i wanna know, as DM would you houserule the class in order to boost him to par with others, or would you just let it be until he has enough... i dont know how to react to that. the second options seems bad to me. but houserulling makes the game a bit bad in the ways that players can easily get lost into it.</p><p></p><p>so, discuss ?!!</p></blockquote><p></p>
[QUOTE="DnDPally, post: 6317740, member: 6777069"] Hi, i'm the DM of a game, where i have a player who played... Half-Orc Monk 5 / Drunken Master 3. While i read a lot on the matter and know that most of you power gamers and min maxers will tell me to suggest him to change his character. i am warning you guys that saying so will only make me ignore you. so be warned, i know the class sucks, but its his choice and im not going to disrespect that for the sake of power gaming. that said... i have some kind of problem with him, him being a bit weak and the class defitions int he books being to vague doesn'T help at all. i still want him to have fun reguardless, hes a role playing type guy, he plays mostly for flavors. but in combat its just weird. for now the only good thing is that hes one of th efew in group who can actually do something against undead. the others just pass thru DR with brute force. but i was wondering, as a DM what i could do to bring his experience up a notch. the first thing on my plate... the -4 on improvised weapons. to me it seems the ability implies that he doesn'T have it but it doesn't specifically says so. so i'd be willing to give him that for free. doesn'T think it unbalances anything. but is it me reading it wrong, i want your opinion on that. next thing on the list, booze... is there stronger type of alcool, or am i forced to invent any if i want him to have choices ? seems to me the only thing explained is that he can drink more bottles and get better rage. because of that multiple stacking effect im wary of giving bottles that adds stats to him... whats your views on that ? third thing, how can he gets his damage higher. no he's not multicalssing into something else. i'm talking feats and strategies here. what are his options ? weapons, keep his punches... im thinking of him going the attack of opportunity routes, but im not sure he can do that if he doesn'T get reach first. so what can be done here ? the last thing i wanna know, as DM would you houserule the class in order to boost him to par with others, or would you just let it be until he has enough... i dont know how to react to that. the second options seems bad to me. but houserulling makes the game a bit bad in the ways that players can easily get lost into it. so, discuss ?!! [/QUOTE]
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