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<blockquote data-quote="pawsplay" data-source="post: 4973312" data-attributes="member: 15538"><p>*cough* No, not really. Sometimes you are expected to run. And maybe this goes back to a difference in viewpoint: in my view, there is not a huge difference in approach between CoC and D&D. Both are about adventuters who encounter monsters, whose chosen career path is ultimately likely to lead to a sticky end.</p><p></p><p></p><p></p><p>In CoC, nothing is worse than losing Sanity (apart from sudden death, I suppose). It does not then logically follow that CoC is a game about avoiding encountering any monsters under any circumstances.</p><p></p><p></p><p></p><p>Maybe you deserved it. I'm just sayin'.</p><p></p><p>If the XP is the ultimate prize, and loot next in line, then things that threaten XP and loot are actually some of the most exciting things that could happen. Monopoly is about making money, but you can surely lose it. </p><p></p><p>I don't like level drain for a simple reason: I think forgetting Knowledge (royalty) because something drained your life force is kind of dumb. Ok, sure, it can make sense in some contexts, as some wight or whatever things your body and soul until you are an undead, but for a standard encounter, or particularly for something like a vampire, it's just not very logical. I don't obect at all to the idea that PCs can be worse off than they started... losing a level is relatively mild to losing a limb in GURPS or Warhammer, losing your Sanity in CoC, or your Humanity in Vampire.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 4973312, member: 15538"] *cough* No, not really. Sometimes you are expected to run. And maybe this goes back to a difference in viewpoint: in my view, there is not a huge difference in approach between CoC and D&D. Both are about adventuters who encounter monsters, whose chosen career path is ultimately likely to lead to a sticky end. In CoC, nothing is worse than losing Sanity (apart from sudden death, I suppose). It does not then logically follow that CoC is a game about avoiding encountering any monsters under any circumstances. Maybe you deserved it. I'm just sayin'. If the XP is the ultimate prize, and loot next in line, then things that threaten XP and loot are actually some of the most exciting things that could happen. Monopoly is about making money, but you can surely lose it. I don't like level drain for a simple reason: I think forgetting Knowledge (royalty) because something drained your life force is kind of dumb. Ok, sure, it can make sense in some contexts, as some wight or whatever things your body and soul until you are an undead, but for a standard encounter, or particularly for something like a vampire, it's just not very logical. I don't obect at all to the idea that PCs can be worse off than they started... losing a level is relatively mild to losing a limb in GURPS or Warhammer, losing your Sanity in CoC, or your Humanity in Vampire. [/QUOTE]
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