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<blockquote data-quote="Alan Shutko" data-source="post: 4973367" data-attributes="member: 23694"><p>I think a big thing we should consider is what the players want in a given game. If I want to play A-Team, where it's understood that nobody dies and we all win somehow in the end, I'm looking to get a certain experience out of it. The entertainment is the stuff that happens in the middle, but there are no lasting bad effects. If I'm looking to challenge my tactical abilities and ability to conquer truly tough battles, that's something different.</p><p></p><p>It's the difference between Demon Souls and Diablo. If the party wants Demon Souls and the DM wants it too, that's great. It sounds like a lot of people here are commenting that as a player, they want it, or that as a DM, they think it would make their players "better players" in some way if they had that kind of experience. If you want it, great. And it's true that in order to be successful at that you will have to learn and exercise different skills, so that could make you a better player. Just as if I wanted to beat Demon Souls I'd have to learn a whole lot.</p><p></p><p>But honestly, that kind of game is not one I'm interested in playing right now. I'm in for more light, escapist hijinks, and I get frustrated by games where the DM is out for more of a feel of "difficult struggles against darkness".</p></blockquote><p></p>
[QUOTE="Alan Shutko, post: 4973367, member: 23694"] I think a big thing we should consider is what the players want in a given game. If I want to play A-Team, where it's understood that nobody dies and we all win somehow in the end, I'm looking to get a certain experience out of it. The entertainment is the stuff that happens in the middle, but there are no lasting bad effects. If I'm looking to challenge my tactical abilities and ability to conquer truly tough battles, that's something different. It's the difference between Demon Souls and Diablo. If the party wants Demon Souls and the DM wants it too, that's great. It sounds like a lot of people here are commenting that as a player, they want it, or that as a DM, they think it would make their players "better players" in some way if they had that kind of experience. If you want it, great. And it's true that in order to be successful at that you will have to learn and exercise different skills, so that could make you a better player. Just as if I wanted to beat Demon Souls I'd have to learn a whole lot. But honestly, that kind of game is not one I'm interested in playing right now. I'm in for more light, escapist hijinks, and I get frustrated by games where the DM is out for more of a feel of "difficult struggles against darkness". [/QUOTE]
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