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<blockquote data-quote="BryonD" data-source="post: 4973372" data-attributes="member: 957"><p>Actually, you are rewarding for overcoming them. "Killing" is not obligatory.</p><p></p><p>I very much agree that the implications of D&D and CoC are quite different.</p><p></p><p>But I'd also say that my game style is different than what you have described for D&D. Bad luck and player stupidity can both certainly result in PC death. But there are plenty of other scenarios where risk vs reward (reward meaning accomplishment of some objective, possibly or even probably having no bling associated) means you take calculated risks.</p><p></p><p>And there are PLENTY of monsters you are most certainly NOT expected to kill. It might be not that sticking your head in the green demon's mouth was player stupidity, it might be that engaging it in the first place was questionable. Or maybe it was just the kind of heroism that they will sing songs about for ages. </p><p></p><p>And we will recall around the table for years. Honestly, the great victories and the great deaths almost always make the "things we talk about years later" list. And every one had the potential to be the other. Take away those great deaths (not the bad luck or plain stupid deaths*) and you automatically take away the really great victories with them.</p><p></p><p></p><p>* - These are often recalled as well, but more with laughter. That is different. Still fun, but different.</p></blockquote><p></p>
[QUOTE="BryonD, post: 4973372, member: 957"] Actually, you are rewarding for overcoming them. "Killing" is not obligatory. I very much agree that the implications of D&D and CoC are quite different. But I'd also say that my game style is different than what you have described for D&D. Bad luck and player stupidity can both certainly result in PC death. But there are plenty of other scenarios where risk vs reward (reward meaning accomplishment of some objective, possibly or even probably having no bling associated) means you take calculated risks. And there are PLENTY of monsters you are most certainly NOT expected to kill. It might be not that sticking your head in the green demon's mouth was player stupidity, it might be that engaging it in the first place was questionable. Or maybe it was just the kind of heroism that they will sing songs about for ages. And we will recall around the table for years. Honestly, the great victories and the great deaths almost always make the "things we talk about years later" list. And every one had the potential to be the other. Take away those great deaths (not the bad luck or plain stupid deaths*) and you automatically take away the really great victories with them. * - These are often recalled as well, but more with laughter. That is different. Still fun, but different. [/QUOTE]
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