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DM vs. Player
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<blockquote data-quote="El Mahdi" data-source="post: 4492486" data-attributes="member: 59506"><p>The DM. The player is just using "roleplaying" as an excuse for his actions. He probably knows this also but just doesn't care. This is the same reasoning I hate behind jumping off of a 200 ft. cliff - I have enough hit points, I'll be fine - Bull<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" />! If there's a sword at a helpless persons throat, and there's no way anyone can get to the bad guy before he can attack, then the sword will kill him (I don't care about the damn hit points - this is common sense - the ultimate over-rule - the one that rules all of the other rules).</p><p> </p><p>In my game I take care of this by using a critical hit chart (basically a few d100 charts with basic trauma injuries - including death on a natural 100). Certain things are automatic critical hits (such as the aforementioned "jumping off a cliff"). In this instant, even if it's not RAW, I'd rule it's an automatic critical - with the only logical outcome being death - period.</p><p> </p><p>On another note, I'd just like to say that the scenario sounds like some really good role-playing on your part. This is what a DM should do. If a player wants "cardboard" bad-guys that only act in a pre-programmed way, they need to go play a videogame and get the hell away from your gametable.</p></blockquote><p></p>
[QUOTE="El Mahdi, post: 4492486, member: 59506"] The DM. The player is just using "roleplaying" as an excuse for his actions. He probably knows this also but just doesn't care. This is the same reasoning I hate behind jumping off of a 200 ft. cliff - I have enough hit points, I'll be fine - Bull:eek::eek::eek::eek:! If there's a sword at a helpless persons throat, and there's no way anyone can get to the bad guy before he can attack, then the sword will kill him (I don't care about the damn hit points - this is common sense - the ultimate over-rule - the one that rules all of the other rules). In my game I take care of this by using a critical hit chart (basically a few d100 charts with basic trauma injuries - including death on a natural 100). Certain things are automatic critical hits (such as the aforementioned "jumping off a cliff"). In this instant, even if it's not RAW, I'd rule it's an automatic critical - with the only logical outcome being death - period. On another note, I'd just like to say that the scenario sounds like some really good role-playing on your part. This is what a DM should do. If a player wants "cardboard" bad-guys that only act in a pre-programmed way, they need to go play a videogame and get the hell away from your gametable. [/QUOTE]
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