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DM vs. Player
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<blockquote data-quote="Oni" data-source="post: 4492641" data-attributes="member: 380"><p>Ultimately it is up to the player to decide the actions and thoughts of their character even if it's stupid or doesn't make much sense. </p><p></p><p>It's the DM's job to make sure that players have the information they need to make decisions and here is the important part, supply the consequences of those decisions. </p><p></p><p>I don't think it would be outside the bounds to describe the situation as being "readily apparent to anyone with a drop a common sense" if you wanted to sway them a bit</p><p></p><p>Depending on the situation at the gaming table I might also have been tempted to address the player directly and tell him whether his character knows it or not his actions as a player will result in the death of another players character. But as I said that's pretty situational and would depend on the peopel involved and past histories of behavior, et c.</p></blockquote><p></p>
[QUOTE="Oni, post: 4492641, member: 380"] Ultimately it is up to the player to decide the actions and thoughts of their character even if it's stupid or doesn't make much sense. It's the DM's job to make sure that players have the information they need to make decisions and here is the important part, supply the consequences of those decisions. I don't think it would be outside the bounds to describe the situation as being "readily apparent to anyone with a drop a common sense" if you wanted to sway them a bit Depending on the situation at the gaming table I might also have been tempted to address the player directly and tell him whether his character knows it or not his actions as a player will result in the death of another players character. But as I said that's pretty situational and would depend on the peopel involved and past histories of behavior, et c. [/QUOTE]
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