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DM vs. Player
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<blockquote data-quote="RFisher" data-source="post: 4492732" data-attributes="member: 3608"><p>My (not so humble) opinion:</p><p></p><p>As a player, you are granting the DM the power to be the natural laws and your PC’s senses. When the DM in this situation says “your character thinks” or “your character knows”, you understand that this isn’t crossing the line into controlling your character. You trust the DM because they are your friend, you know they’re doing their best, and you know being DM can be a lot of responsibility. You express your opinion and even make arguments in your character’s favor about DM rulings, but when the DM makes a decision, you drop it and live with it. If you can’t do this, then you need to give your DM a break and volunteer to take on DM responsibilities yourself.</p><p></p><p>As a DM, you solicit and listen to your players’ knowledge, reasoning, opinions, and arguments. If they players have consensus on an issue, you almost always rule that way, because these are your friends and the game is about the group, not an individual. Sometimes, however, you don’t follow the consensus because you know something about the situation that the players don’t. You go out of your way to make sure the players know all the relevant facts and give them plenty of warning if they have their PC do something the PC would know to be dangerous.</p><p></p><p>One of the greatest things about these games are that they are non-zero-sum. It is win-win.</p></blockquote><p></p>
[QUOTE="RFisher, post: 4492732, member: 3608"] My (not so humble) opinion: As a player, you are granting the DM the power to be the natural laws and your PC’s senses. When the DM in this situation says “your character thinks” or “your character knows”, you understand that this isn’t crossing the line into controlling your character. You trust the DM because they are your friend, you know they’re doing their best, and you know being DM can be a lot of responsibility. You express your opinion and even make arguments in your character’s favor about DM rulings, but when the DM makes a decision, you drop it and live with it. If you can’t do this, then you need to give your DM a break and volunteer to take on DM responsibilities yourself. As a DM, you solicit and listen to your players’ knowledge, reasoning, opinions, and arguments. If they players have consensus on an issue, you almost always rule that way, because these are your friends and the game is about the group, not an individual. Sometimes, however, you don’t follow the consensus because you know something about the situation that the players don’t. You go out of your way to make sure the players know all the relevant facts and give them plenty of warning if they have their PC do something the PC would know to be dangerous. One of the greatest things about these games are that they are non-zero-sum. It is win-win. [/QUOTE]
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