Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
DM wants to abandon RttToEE...(spoilers) - long
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dark Dragon" data-source="post: 912844" data-attributes="member: 1115"><p>The RttToEE session yesterday was the last straw that broke the camel's back, it seems... </p><p></p><p>The campaign developed into a quite frustrating killing adventure despite the good background (ok, that's IMHO, the other players may have different opinions), but after an open discussion with the DM, I hoped it would become again an exciting adventure as it was until the long frustrating battles in the CRM started (after the destruction of altar chamber of the Earth Temple; btw: we turned LEFT at the main gate, which seems to be a bad choice...).</p><p></p><p>After the party was soundly defeated by the Fire Temple (one PC captured, the rest escaped barely with their lifes), we developed a rescue mission for the next day to get our cleric back (it was a simple plan: scrying and teleporting while being invisible). It worked, but we found the cleric being partially transformed into some sort of half demon / half golem with an evil familiar in his abdomen (that remembered me of that rebel leader in Total Recall) and stripped of all possions. It seems that the cleric has still control of his body and was glad to see his friends. So we tried to get back home, but the player of the wizard had bad luck with the rolls to overcome a teleport resistance in the area. So we were trapped and forced to try our way out by foot. Still invisible, we followed the empty corridors. Only one single door we opened...but it was the door the private rooms of the high priest of the Outer Fane (we assumed that. It's the guy with the spiny armor and a rod with snakes...).</p><p></p><p>Our cleric talked to him and wanted to know what happened to his body. After some discussion, combat broke out after the guards and a monk / assassin rushed to the high priest's side. Although the party was absolutely not prepared for combat with a very powerful cleric (it was a rescue mission, after all), we had luck on our side: The priest was mazed and the fighters and the monk were felled quickly by spells and some heavy crits from the paladin's sword. Then the priest returned and a <em>Forbiddance</em> denied melee combat...He killed the wizard with a <em>Destruction</em> (the player rolled a 1 for the save). The druid and the paladin resisted a <em>Disintegrate</em> and an <em>Implosion</em>...To make an already long story short: the druid (in dire tiger form) was able to attack the priest at last and delivered three crits and grappling the foe...It didn't help: the priest escaped with a <em>Word of Recall</em>. </p><p></p><p>There it ended.</p><p></p><p>The DM is frustrated to have killed a PC again (5th kill in a few sessions) and frustrated about the insta-killing spells in D&D...(perhaps also about some rules, but who's not <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</p><p></p><p>The players are frustrated about constant failure of their PCs despite good planning and preparations and trying to get informations about the temples. Additionally, most of the character's friends were killed and the little castle (the HQ) with a small village around it was obliterated by a demon in the temple's service (I think it's a logical consequence and sometimes sh*t happens, but some players don't like the destruction of everything the party has achieved...).</p><p></p><p>It seems that our DM is serious about abandoning the adventure, or in other words: the main temple's plans are foiled by powerful persons (the party has told some high priests and druids about the temple and that the group probably wouldn't be able to solve the problem).</p><p></p><p>The next DM in charge is me (each adventure has another DM).</p><p>I have a whole lot of ideas for adventures, but none is fleshed out now. I don't want to play a campaign from the store, that's sure (I have already some adventures, but I don't like them much, most of them are meat grinders..Tomb of Horrors and the like).</p><p></p><p>The problem is to get some fun back to game. The group is at level 16, but it isn't sure if the players still want to play their characters (well, I'd like to play my druid still for while and most of my plots are for high-level PCs).</p><p></p><p>Any ideas for a good changeover, should RttToEE really be at an end?</p><p></p><p>Any ideas for the DM to go on?</p><p></p><p></p><p>Thanks for help!</p><p></p><p>The Dark Dragon (sometimes an evil DM, but not as evil as Pooka... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</p></blockquote><p></p>
[QUOTE="Dark Dragon, post: 912844, member: 1115"] The RttToEE session yesterday was the last straw that broke the camel's back, it seems... The campaign developed into a quite frustrating killing adventure despite the good background (ok, that's IMHO, the other players may have different opinions), but after an open discussion with the DM, I hoped it would become again an exciting adventure as it was until the long frustrating battles in the CRM started (after the destruction of altar chamber of the Earth Temple; btw: we turned LEFT at the main gate, which seems to be a bad choice...). After the party was soundly defeated by the Fire Temple (one PC captured, the rest escaped barely with their lifes), we developed a rescue mission for the next day to get our cleric back (it was a simple plan: scrying and teleporting while being invisible). It worked, but we found the cleric being partially transformed into some sort of half demon / half golem with an evil familiar in his abdomen (that remembered me of that rebel leader in Total Recall) and stripped of all possions. It seems that the cleric has still control of his body and was glad to see his friends. So we tried to get back home, but the player of the wizard had bad luck with the rolls to overcome a teleport resistance in the area. So we were trapped and forced to try our way out by foot. Still invisible, we followed the empty corridors. Only one single door we opened...but it was the door the private rooms of the high priest of the Outer Fane (we assumed that. It's the guy with the spiny armor and a rod with snakes...). Our cleric talked to him and wanted to know what happened to his body. After some discussion, combat broke out after the guards and a monk / assassin rushed to the high priest's side. Although the party was absolutely not prepared for combat with a very powerful cleric (it was a rescue mission, after all), we had luck on our side: The priest was mazed and the fighters and the monk were felled quickly by spells and some heavy crits from the paladin's sword. Then the priest returned and a [I]Forbiddance[/I] denied melee combat...He killed the wizard with a [I]Destruction[/I] (the player rolled a 1 for the save). The druid and the paladin resisted a [I]Disintegrate[/I] and an [I]Implosion[/I]...To make an already long story short: the druid (in dire tiger form) was able to attack the priest at last and delivered three crits and grappling the foe...It didn't help: the priest escaped with a [I]Word of Recall[/I]. There it ended. The DM is frustrated to have killed a PC again (5th kill in a few sessions) and frustrated about the insta-killing spells in D&D...(perhaps also about some rules, but who's not ;)) The players are frustrated about constant failure of their PCs despite good planning and preparations and trying to get informations about the temples. Additionally, most of the character's friends were killed and the little castle (the HQ) with a small village around it was obliterated by a demon in the temple's service (I think it's a logical consequence and sometimes sh*t happens, but some players don't like the destruction of everything the party has achieved...). It seems that our DM is serious about abandoning the adventure, or in other words: the main temple's plans are foiled by powerful persons (the party has told some high priests and druids about the temple and that the group probably wouldn't be able to solve the problem). The next DM in charge is me (each adventure has another DM). I have a whole lot of ideas for adventures, but none is fleshed out now. I don't want to play a campaign from the store, that's sure (I have already some adventures, but I don't like them much, most of them are meat grinders..Tomb of Horrors and the like). The problem is to get some fun back to game. The group is at level 16, but it isn't sure if the players still want to play their characters (well, I'd like to play my druid still for while and most of my plots are for high-level PCs). Any ideas for a good changeover, should RttToEE really be at an end? Any ideas for the DM to go on? Thanks for help! The Dark Dragon (sometimes an evil DM, but not as evil as Pooka... ;)) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DM wants to abandon RttToEE...(spoilers) - long
Top