Flipguarder
First Post
I would like to compile a list of things that are not clearly game breaking, but can lead to overpowered combinations. It may be impossible to make this a comprehensive list, and I'm not sure this won't just degenerate into a thread containing 20 different insult-filled arguments.
Things DMs should keep an eye on.
4. Orb of imposition.
Ok, let's get this train-wreck-a-rollin'
EDIT: Removed some. Also, try to remember that these are not things that entirely break the system. These are just things that could make certain characters overpowered for their role.
Things DMs should keep an eye on.
4. Orb of imposition.
Ok, let's get this train-wreck-a-rollin'

EDIT: Removed some. Also, try to remember that these are not things that entirely break the system. These are just things that could make certain characters overpowered for their role.
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