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DM: What kind of (D&D) campaign do you feel like PLAYING?
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<blockquote data-quote="Jack7" data-source="post: 5167704" data-attributes="member: 54707"><p>I had a buddy when I was a kid who created an entirely Island World. Nothing but seas and small to medium sized islands. Two large islands if I'm remembering correctly, but in any case far too many to explore. Some were inhabited, some not, some abandoned, some had never been explored. Some had advanced civilizations, some were very primitive. There was even one island we discovered that was inhabited by a group of giants who we later found out were actually stranded aliens from outer space. They were creating chimeras through genetic manipulation and using technology to appear to others as powerful giant-wizards. That was a very interesting campaign as the giants were engaged in a life or death struggle with invading Mind Flayers and we got caught up in it.</p><p></p><p>Some islands were so close to each other you could swim to them, some so far away you could spend weeks at sea. There was a rumor that to the north and west lay huge landmasses that were not islands inhabited by wondrous creatures and a totally different kind of man. But no-one alive had ever made it that far. We never found out if it was true or not.</p><p></p><p>I would say that pretty much the whole world was an "Exploration World" and because so few of the islands were in direct contact with each other many very diverse cultures and civilizations sprang up. Sort of like comparing the Han Dynasty to the Byzantine Empire to the Aztec or Toltec Empires to Cush. Only they could all exist simultaneously on separate little islands isolated from one another, and so you as an explorer never knew what to expect until you sailed into it. (Getting advanced information on most islands was very difficult or impossible.) Of all the worlds and campaigns I ever took part in as a player, that was the most fascinating and most of the time, the most outright fun. (You could also become very wealthy by helping to establish new trade and diplomacy and military contacts between different islands. Though most militaries were really Navies.)</p><p></p><p>I mention it as a very good version/possibility of what I call the <em>Frontier's or Exploration Campaign</em> (though frontier's and exploration campaigns can also be different from one another). You could do much worse than an exploration campaign, and an island world is pretty much perfect for that kind of thing.</p></blockquote><p></p>
[QUOTE="Jack7, post: 5167704, member: 54707"] I had a buddy when I was a kid who created an entirely Island World. Nothing but seas and small to medium sized islands. Two large islands if I'm remembering correctly, but in any case far too many to explore. Some were inhabited, some not, some abandoned, some had never been explored. Some had advanced civilizations, some were very primitive. There was even one island we discovered that was inhabited by a group of giants who we later found out were actually stranded aliens from outer space. They were creating chimeras through genetic manipulation and using technology to appear to others as powerful giant-wizards. That was a very interesting campaign as the giants were engaged in a life or death struggle with invading Mind Flayers and we got caught up in it. Some islands were so close to each other you could swim to them, some so far away you could spend weeks at sea. There was a rumor that to the north and west lay huge landmasses that were not islands inhabited by wondrous creatures and a totally different kind of man. But no-one alive had ever made it that far. We never found out if it was true or not. I would say that pretty much the whole world was an "Exploration World" and because so few of the islands were in direct contact with each other many very diverse cultures and civilizations sprang up. Sort of like comparing the Han Dynasty to the Byzantine Empire to the Aztec or Toltec Empires to Cush. Only they could all exist simultaneously on separate little islands isolated from one another, and so you as an explorer never knew what to expect until you sailed into it. (Getting advanced information on most islands was very difficult or impossible.) Of all the worlds and campaigns I ever took part in as a player, that was the most fascinating and most of the time, the most outright fun. (You could also become very wealthy by helping to establish new trade and diplomacy and military contacts between different islands. Though most militaries were really Navies.) I mention it as a very good version/possibility of what I call the [I]Frontier's or Exploration Campaign[/I] (though frontier's and exploration campaigns can also be different from one another). You could do much worse than an exploration campaign, and an island world is pretty much perfect for that kind of thing. [/QUOTE]
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