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DM Writer's Block: Would like Suggestions
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<blockquote data-quote="Mitchell McCarley" data-source="post: 7418514" data-attributes="member: 6952900"><p>I'd like to apologize for the length of this, but I appreciate any input you guys can give me!</p><p></p><p>Okay, quick overview of my campaign thus far. My campaign conflict right now is a plague that is advancing through this city extremely fast. Players must figure out the cause and a solution and/or cure.</p><p></p><p>Players arrived in a city by way of carriage. On the ride to the city, I added a plot hook of a farmer calling out for help taking his ill child to the city for healing. In the town, I allowed for multiple directions the players could go depending on how they wanted to play. Stealth, assassinations, collect this artifact, find this person, etc. In the end, they chose to find a priest that had not returned from a healing mission at a nearby village.</p><p></p><p>To summarize, they find the child the priest was supposed to heal dead and the mother completely disconnected from reality (crazy). They track the priest to a tower where an Elven wizard is using the priest in a ritual, supposedly using the priest's life force to power this strange orb. They fight. Wizard runs. They camp. Heal priest. And leave. The one thing they did not do was, and I facepalm so hard at this, check the wizard's notes. Oh well.</p><p></p><p>The next few sessions lead them to travel towards a temple 6 days out on cart and mule to find a lead on the Royal Mage for the city they started in who, must like the above mentioned priest, went missing (common theme?). They stop off at a very small village of misfit castouts from the Empire.. The leader of which is supposed to be a pretty fun boss fight. However, one player of mine is a druggie and decided to hit up this Tiefling for some... "recreationals." Some plague ridden Death Dogs attack the party in the middle of this drug deal on the outskirts of the village. During the battle, my Chaotic Evil Bard put the Tiefling to sleep and ended up stabbing him in the chest.</p><p></p><p>I ended the last session there and now I am unsure about how to go from here. </p><ul> <li data-xf-list-type="ul">I was going to offer the players a mission from the Mayor for some gold and he'd try to capture them later. However...</li> <li data-xf-list-type="ul">I made the Village Mayor so that he is super proud of the people in his village. So, he might decide he will fight them for this crime prematurely prematurely to the planned encounter.</li> <li data-xf-list-type="ul">The players might also decide to high-tail it out of there. If this happens, should I make him stop them?</li> <li data-xf-list-type="ul">The mayor is a Weaver (referring to magic users in my campaign) in league with the main mystery antagonist. I could maybe make it so that he is the same mage the players saw at the tower at the first session? (There is some strong disdain for the tower wizard because he stole one's players sombrero)</li> </ul><p></p><p>What do you guys think? Where should I see about going from here? Next session starts up with the sword in the chest of the Tiefling, his last bit of life leaving him.</p></blockquote><p></p>
[QUOTE="Mitchell McCarley, post: 7418514, member: 6952900"] I'd like to apologize for the length of this, but I appreciate any input you guys can give me! Okay, quick overview of my campaign thus far. My campaign conflict right now is a plague that is advancing through this city extremely fast. Players must figure out the cause and a solution and/or cure. Players arrived in a city by way of carriage. On the ride to the city, I added a plot hook of a farmer calling out for help taking his ill child to the city for healing. In the town, I allowed for multiple directions the players could go depending on how they wanted to play. Stealth, assassinations, collect this artifact, find this person, etc. In the end, they chose to find a priest that had not returned from a healing mission at a nearby village. To summarize, they find the child the priest was supposed to heal dead and the mother completely disconnected from reality (crazy). They track the priest to a tower where an Elven wizard is using the priest in a ritual, supposedly using the priest's life force to power this strange orb. They fight. Wizard runs. They camp. Heal priest. And leave. The one thing they did not do was, and I facepalm so hard at this, check the wizard's notes. Oh well. The next few sessions lead them to travel towards a temple 6 days out on cart and mule to find a lead on the Royal Mage for the city they started in who, must like the above mentioned priest, went missing (common theme?). They stop off at a very small village of misfit castouts from the Empire.. The leader of which is supposed to be a pretty fun boss fight. However, one player of mine is a druggie and decided to hit up this Tiefling for some... "recreationals." Some plague ridden Death Dogs attack the party in the middle of this drug deal on the outskirts of the village. During the battle, my Chaotic Evil Bard put the Tiefling to sleep and ended up stabbing him in the chest. I ended the last session there and now I am unsure about how to go from here. [LIST] [*]I was going to offer the players a mission from the Mayor for some gold and he'd try to capture them later. However... [*]I made the Village Mayor so that he is super proud of the people in his village. So, he might decide he will fight them for this crime prematurely prematurely to the planned encounter. [*]The players might also decide to high-tail it out of there. If this happens, should I make him stop them? [*]The mayor is a Weaver (referring to magic users in my campaign) in league with the main mystery antagonist. I could maybe make it so that he is the same mage the players saw at the tower at the first session? (There is some strong disdain for the tower wizard because he stole one's players sombrero) [/LIST] What do you guys think? Where should I see about going from here? Next session starts up with the sword in the chest of the Tiefling, his last bit of life leaving him. [/QUOTE]
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