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DM Writer's Block: Would like Suggestions
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<blockquote data-quote="Shiroiken" data-source="post: 7419471" data-attributes="member: 6775477"><p>How obvious was this murder? If no one is around, the players could try to cover it up, possibly disguising the death to be from the death dogs. If successful, this shouldn't impact your original plan. If not, then consider these other options:</p><p></p><p>The village militia (or whatever) try to capture the PCs to take before the mayor for judgement. Instead of getting gold to perform the mission, they are put under a geas/curse until they complete it. The mayor has no intention of actually lifting the geas/curse, since he wants to turn them over to the original mage, but he wants to get some use out of them first.</p><p></p><p>If the PCs run for it, after killing at least one group of militia/guards, then this section of your plan needs to be scrapped. However, the mayor might keep tabs on them by scrying, and give info about them to the original mage. This would set up another confrontation with that mage, or at least some of his minions.</p><p></p><p></p><p>Secondary note to keep in mind for future play: when the players failed to check the mage's notes, you should have had the revived priest relay some of that information to the players. Not all of it, but just enough to further the plot. When you have an adventure on a set of rails, you need to make sure the players have what they need, even if they're idiots who never do what you expect (as a rule of thumb, players NEVER do what you expect).</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7419471, member: 6775477"] How obvious was this murder? If no one is around, the players could try to cover it up, possibly disguising the death to be from the death dogs. If successful, this shouldn't impact your original plan. If not, then consider these other options: The village militia (or whatever) try to capture the PCs to take before the mayor for judgement. Instead of getting gold to perform the mission, they are put under a geas/curse until they complete it. The mayor has no intention of actually lifting the geas/curse, since he wants to turn them over to the original mage, but he wants to get some use out of them first. If the PCs run for it, after killing at least one group of militia/guards, then this section of your plan needs to be scrapped. However, the mayor might keep tabs on them by scrying, and give info about them to the original mage. This would set up another confrontation with that mage, or at least some of his minions. Secondary note to keep in mind for future play: when the players failed to check the mage's notes, you should have had the revived priest relay some of that information to the players. Not all of it, but just enough to further the plot. When you have an adventure on a set of rails, you need to make sure the players have what they need, even if they're idiots who never do what you expect (as a rule of thumb, players NEVER do what you expect). [/QUOTE]
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