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DM-you can only have a shark PC-BUT I WANT A PORPOISE
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<blockquote data-quote="Shayuri" data-source="post: 440918" data-attributes="member: 4936"><p><strong>Monster Summoning Woes</strong></p><p></p><p>My group recently had a similar problem when trying to deal with an aboleth. Our cleric could summon pseudonatural sharks, but we really NEEDED a whale of some kind, for the Blindsight ability which could defeat it's figments.</p><p></p><p>Regrettably, there's no easy formula for determining what kind of critter can be summoned with what level of spell. The CR's in the monster lists given vary WILDLY, as do hit dice and abilities!</p><p></p><p>For example, Summon Monster IX allows you to summon an Astral Deva (CR 14, a buttload of special powers) OR a Ghale Eladrin...which is basically just a powered down version of the Deva! Which would YOU pick? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Oh yeah, there's always a Large Barghest... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>That same peculiar pattern follows the entire series. Each spell appears to be able to summon a range of creatures from wimpy to cool, but there's no easy formula I've been able to find that gives ideas on how to add to the list. If I run a game, I'll probably house rule the heck outta that one, just to make it CONSISTANT.</p><p></p><p>Just remember though that only extraplanar creatures can be called with Summon Monster spells. Anything that would normally be found on the Material plane (such as dragons) would generally have to get an extraplanar template (celestial, fiendish, anarchic, etc...) in order to qualify.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 440918, member: 4936"] [b]Monster Summoning Woes[/b] My group recently had a similar problem when trying to deal with an aboleth. Our cleric could summon pseudonatural sharks, but we really NEEDED a whale of some kind, for the Blindsight ability which could defeat it's figments. Regrettably, there's no easy formula for determining what kind of critter can be summoned with what level of spell. The CR's in the monster lists given vary WILDLY, as do hit dice and abilities! For example, Summon Monster IX allows you to summon an Astral Deva (CR 14, a buttload of special powers) OR a Ghale Eladrin...which is basically just a powered down version of the Deva! Which would YOU pick? :) Oh yeah, there's always a Large Barghest... :rolleyes: That same peculiar pattern follows the entire series. Each spell appears to be able to summon a range of creatures from wimpy to cool, but there's no easy formula I've been able to find that gives ideas on how to add to the list. If I run a game, I'll probably house rule the heck outta that one, just to make it CONSISTANT. Just remember though that only extraplanar creatures can be called with Summon Monster spells. Anything that would normally be found on the Material plane (such as dragons) would generally have to get an extraplanar template (celestial, fiendish, anarchic, etc...) in order to qualify. [/QUOTE]
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