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<blockquote data-quote="MarkCsigs" data-source="post: 2123374" data-attributes="member: 29220"><p>I thought I'd take my chances with the dice rolling option, but I didn't end up nearly as lucky as The Mind. That's okay, sometimes it's fun to play the character that has deficiencies ... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>rolls found here: <a href="http://krisinchico.brinkster.net/searchroll.asp?username=Zanis%20Hammersing#155015" target="_blank">http://krisinchico.brinkster.net/searchroll.asp?username=Zanis%20Hammersing#155015</a></p><p> </p><p><strong>Zanis Hammersing</strong></p><p> </p><p><strong>Player:</strong> Mark C'sigs</p><p><strong>Race:</strong> Dwarf</p><p><strong>Class:</strong> Fighter 1</p><p><strong>Exp.:</strong> 250 (right?)</p><p><strong>Align.:</strong> Neutral Good</p><p> </p><p><strong>Str</strong> 17 +3</p><p><strong>Dex</strong> 8 -1</p><p><strong>Con</strong> 14 +2 (base 12, +2 racial bonus)</p><p><strong>Int</strong> 8 -1</p><p><strong>Wis</strong> 8 -1</p><p><strong>Cha</strong> 8 -1 (base 10, -2 racial penalty)</p><p> </p><p><strong>HP:</strong> 12 (1d10+2) </p><p><strong>AC:</strong> 15 (+4 armor, +2 shield, -1 dex) (+4 dodge bonus vs. giant types)</p><p><strong>Init:</strong> -1 </p><p><strong>BAB:</strong> +4 (+1 base, +3 Str) (+1 racial bonus vs. orcs and goblinoids)</p><p><strong>Speed:</strong> 20'</p><p> </p><p><strong>Fort:</strong> +4 (+2 base, +2 Con) (+2 racial bonus vs. poison, +2 racial bonus vs. spells and spell-like effects)</p><p><strong>Ref:</strong> -1 (0 base, -1 Dex) (+2 racial bonus vs. spells and spell-like effects)</p><p><strong>Will:</strong> +1 (0 base, -1 Wis, +2 Iron Will) (+2 racial bonus vs. spells and spell-like effects)</p><p> </p><p><strong>Attacks</strong></p><p>Dwarven Waraxe: +5 (+1 Base, +3 Str, +1 Weapon Focus), Damage 1-10 +3 (x3)</p><p> </p><p>Light Hammer (melee): +4 (+1 Base, +3 Str), Damage 1-4 +3 (x2)</p><p>Light Hammer (ranged): 0 (+1 Base, -1 Dex), Damage 1-4 +3 (x2), range inc. 20'</p><p> </p><p><strong>Feats</strong></p><p>Iron Will</p><p>Weapon Focus (Dwarven Waraxe)</p><p> </p><p><strong>Languages:</strong></p><p>Dwarven</p><p>Common</p><p> </p><p><strong>Skills:</strong></p><p>Appraise: - 1 (0 Ranks, -1 Int, +2 if related to stone or metal)</p><p>Balance: -1 (0 Ranks, -1 Dex, -4 in Armor, -2 with Shield)</p><p>Bluff: -1 (0 Ranks, -1 Cha)</p><p>Climb: +3 (0 Ranks, +3 Str, -4 if in armor, -2 with shield)</p><p>Concentration: +2 (0 Ranks, +2 Con)</p><p>Craft, Armorsmith: +3 (2 Ranks, -1 Int, +2 racial bonus)</p><p>Diplomacy: -1 (0 Ranks, -1 Cha)</p><p>Disguise: -1 (0 Ranks, -1 Cha)</p><p>Escape Artist: -1 (0 Ranks, -1 Dex, -4 in Armor)</p><p>Forgery: -1 (0 Ranks, -1 Int)</p><p>Gather Info: -1 (0 Ranks, -1 Int)</p><p>Heal: -1 (0 Ranks, -1 Wis)</p><p>Hide: -1 (0 Ranks, -1 Dex, -4 in Armor, -2 with Shield)</p><p>Intimidate: -1 (0 Ranks, -1 Cha)</p><p>Jump: +3 (0 Ranks, +3 Str, -4 in Armor, -2 with Shield)</p><p>Listen: -1 (0 Ranks, -1 Wisdom)</p><p>Move Silently: -1 (0 Ranks, -1 Dex, -4 in Armor, -2 with Shield)</p><p>Perform, Singing: 0 (2 cross class Ranks, -1 Cha)</p><p>Ride: -1 (0 Ranks, -1 Dex)</p><p>Search: -1 (0 Ranks, -1 Int)</p><p>Sense Motive: -1 (0 Ranks, -1 Wisdom)</p><p>Spot: -1 (0 Ranks, -1 Wisdom)</p><p>Survival: -1 (0 Ranks, -1 Wisdom)</p><p>Swim: +3 (0 Ranks, +3 Str, -4 with Armor, -2 with Shield)</p><p>Use Rope: -1 (0 Ranks, -1 Dex)</p><p> </p><p><strong>Other Racial Abilities</strong></p><p>Darkvision 60'</p><p>Weapon Familiarity</p><p>Dwarven Stability (+4 on ability checks to resist bull rush and trip when on ground)</p><p> </p><p><strong>Equipment</strong></p><p>total weight: 92 lbs. (medium load)</p><p> </p><p>Scale Mail - 30 lbs, worn (cost: 50 gp)</p><p>Heavy Steel Shield - 15 lbs, left hand (across back if stowed)(cost: 20 gp)</p><p> </p><p>Dwarven Waraxe - 8 lbs, right hand (across back if stowed)(cost: 30 gp)</p><p>Hammer, Light (3) - 6 lbs, hanging from belt, right side (cost 3 gp)</p><p> </p><p>Backpack - 2 lbs, worn (cost 2 gp)</p><p>Rope, 50' Hempen - 10 lbs, in pack (cost 1 gp)</p><p>Trail Rations (6) - 6 lbs., in pack (cost 3 gp)</p><p>Sack (empty) (2) - 1 lb, in pack (cost 2 sp)</p><p>Musical Instrument (pitch pipes) - 3 lbs, in pack (cost 5 gp)</p><p> </p><p>Bedroll - 5 lbs, tied to pack (cost 1 sp)</p><p>Waterskin - 4 lb, over shoulder (cost 1 gp)</p><p> </p><p>Belt Pouch (2) - 1 lb, worn left side (cost 2 gp)</p><p>chalk (2) - in belt pouch (cost 2 cp)</p><p> </p><p>remaining money, in belt pouch: 2 gp, 6 sp, 8 cp</p><p> </p><p><strong>Description</strong></p><p>At 4' 6", 230 lbs. Zanis is very tall for a Dwarf, and still rather broad. Years of working the forge have built his arms and shoulders to a sharply chiseled look. His hair and beard are jet black, although with an early receding hariline (to which he's very sensitive).</p><p> </p><p>Zanis is willful and stubborn, even for a Dwarf (Iron Will). He is thoroughly devoted to good, and while he leans toward the lawful sensibilities of his Dwarven brothers, he has shown a tendency to occasionally break ranks or be the iconoclast.</p><p> </p><p><strong>Backstory</strong></p><p>The Hammersing family has long been known for calling out the chant while the hammers pound out the steel in the Dwarven Forges, keeping the work focused and on task. Many members of the family have been blessed with talent to the point of being asked to perform simply for the joy of hearing their deep, basso voice revel in the joys of hard work and toil, and of Dwarven glories past.</p><p> </p><p>Unfortunately, Zanis is not one of these Hammersings.</p><p> </p><p>Long desperate to follow in the family tradition, Zanis had neither the talent for singing, nor the temperment to charm his listeners with the tale. He also did not display any particular above average aptitude for steel craft, and thus was looking at a life of manual labor in the forges ... hauling, carrying and lifting while others did the fine craftwork ... all to the rhythm of <em>another</em> chanter.</p><p> </p><p>Faced with this, Zanis has instead chosen to journey "up to the roof" (the surface) and seek his luck as an adventurer among the surface dwellars.</p><p> </p><p>His waraxe stands ready.</p></blockquote><p></p>
[QUOTE="MarkCsigs, post: 2123374, member: 29220"] I thought I'd take my chances with the dice rolling option, but I didn't end up nearly as lucky as The Mind. That's okay, sometimes it's fun to play the character that has deficiencies ... :) rolls found here: [url="http://krisinchico.brinkster.net/searchroll.asp?username=Zanis%20Hammersing#155015"]http://krisinchico.brinkster.net/searchroll.asp?username=Zanis%20Hammersing#155015[/url] [b]Zanis Hammersing[/b] [b]Player:[/b] Mark C'sigs [b]Race:[/b] Dwarf [b]Class:[/b] Fighter 1 [b]Exp.:[/b] 250 (right?) [b]Align.:[/b] Neutral Good [b]Str[/b] 17 +3 [b]Dex[/b] 8 -1 [b]Con[/b] 14 +2 (base 12, +2 racial bonus) [b]Int[/b] 8 -1 [b]Wis[/b] 8 -1 [b]Cha[/b] 8 -1 (base 10, -2 racial penalty) [b]HP:[/b] 12 (1d10+2) [b]AC:[/b] 15 (+4 armor, +2 shield, -1 dex) (+4 dodge bonus vs. giant types) [b]Init:[/b] -1 [b]BAB:[/b] +4 (+1 base, +3 Str) (+1 racial bonus vs. orcs and goblinoids) [b]Speed:[/b] 20' [b]Fort:[/b] +4 (+2 base, +2 Con) (+2 racial bonus vs. poison, +2 racial bonus vs. spells and spell-like effects) [b]Ref:[/b] -1 (0 base, -1 Dex) (+2 racial bonus vs. spells and spell-like effects) [b]Will:[/b] +1 (0 base, -1 Wis, +2 Iron Will) (+2 racial bonus vs. spells and spell-like effects) [b]Attacks[/b] Dwarven Waraxe: +5 (+1 Base, +3 Str, +1 Weapon Focus), Damage 1-10 +3 (x3) Light Hammer (melee): +4 (+1 Base, +3 Str), Damage 1-4 +3 (x2) Light Hammer (ranged): 0 (+1 Base, -1 Dex), Damage 1-4 +3 (x2), range inc. 20' [b]Feats[/b] Iron Will Weapon Focus (Dwarven Waraxe) [b]Languages:[/b] Dwarven Common [b]Skills:[/b] Appraise: - 1 (0 Ranks, -1 Int, +2 if related to stone or metal) Balance: -1 (0 Ranks, -1 Dex, -4 in Armor, -2 with Shield) Bluff: -1 (0 Ranks, -1 Cha) Climb: +3 (0 Ranks, +3 Str, -4 if in armor, -2 with shield) Concentration: +2 (0 Ranks, +2 Con) Craft, Armorsmith: +3 (2 Ranks, -1 Int, +2 racial bonus) Diplomacy: -1 (0 Ranks, -1 Cha) Disguise: -1 (0 Ranks, -1 Cha) Escape Artist: -1 (0 Ranks, -1 Dex, -4 in Armor) Forgery: -1 (0 Ranks, -1 Int) Gather Info: -1 (0 Ranks, -1 Int) Heal: -1 (0 Ranks, -1 Wis) Hide: -1 (0 Ranks, -1 Dex, -4 in Armor, -2 with Shield) Intimidate: -1 (0 Ranks, -1 Cha) Jump: +3 (0 Ranks, +3 Str, -4 in Armor, -2 with Shield) Listen: -1 (0 Ranks, -1 Wisdom) Move Silently: -1 (0 Ranks, -1 Dex, -4 in Armor, -2 with Shield) Perform, Singing: 0 (2 cross class Ranks, -1 Cha) Ride: -1 (0 Ranks, -1 Dex) Search: -1 (0 Ranks, -1 Int) Sense Motive: -1 (0 Ranks, -1 Wisdom) Spot: -1 (0 Ranks, -1 Wisdom) Survival: -1 (0 Ranks, -1 Wisdom) Swim: +3 (0 Ranks, +3 Str, -4 with Armor, -2 with Shield) Use Rope: -1 (0 Ranks, -1 Dex) [b]Other Racial Abilities[/b] Darkvision 60' Weapon Familiarity Dwarven Stability (+4 on ability checks to resist bull rush and trip when on ground) [b]Equipment[/b] total weight: 92 lbs. (medium load) Scale Mail - 30 lbs, worn (cost: 50 gp) Heavy Steel Shield - 15 lbs, left hand (across back if stowed)(cost: 20 gp) Dwarven Waraxe - 8 lbs, right hand (across back if stowed)(cost: 30 gp) Hammer, Light (3) - 6 lbs, hanging from belt, right side (cost 3 gp) Backpack - 2 lbs, worn (cost 2 gp) Rope, 50' Hempen - 10 lbs, in pack (cost 1 gp) Trail Rations (6) - 6 lbs., in pack (cost 3 gp) Sack (empty) (2) - 1 lb, in pack (cost 2 sp) Musical Instrument (pitch pipes) - 3 lbs, in pack (cost 5 gp) Bedroll - 5 lbs, tied to pack (cost 1 sp) Waterskin - 4 lb, over shoulder (cost 1 gp) Belt Pouch (2) - 1 lb, worn left side (cost 2 gp) chalk (2) - in belt pouch (cost 2 cp) remaining money, in belt pouch: 2 gp, 6 sp, 8 cp [b]Description[/b] At 4' 6", 230 lbs. Zanis is very tall for a Dwarf, and still rather broad. Years of working the forge have built his arms and shoulders to a sharply chiseled look. His hair and beard are jet black, although with an early receding hariline (to which he's very sensitive). Zanis is willful and stubborn, even for a Dwarf (Iron Will). He is thoroughly devoted to good, and while he leans toward the lawful sensibilities of his Dwarven brothers, he has shown a tendency to occasionally break ranks or be the iconoclast. [b]Backstory[/b] The Hammersing family has long been known for calling out the chant while the hammers pound out the steel in the Dwarven Forges, keeping the work focused and on task. Many members of the family have been blessed with talent to the point of being asked to perform simply for the joy of hearing their deep, basso voice revel in the joys of hard work and toil, and of Dwarven glories past. Unfortunately, Zanis is not one of these Hammersings. Long desperate to follow in the family tradition, Zanis had neither the talent for singing, nor the temperment to charm his listeners with the tale. He also did not display any particular above average aptitude for steel craft, and thus was looking at a life of manual labor in the forges ... hauling, carrying and lifting while others did the fine craftwork ... all to the rhythm of [i]another[/i] chanter. Faced with this, Zanis has instead chosen to journey "up to the roof" (the surface) and seek his luck as an adventurer among the surface dwellars. His waraxe stands ready. [/QUOTE]
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