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DMG 2024: Is The Sandbox Campaign Dead?
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<blockquote data-quote="Oofta" data-source="post: 9557088" data-attributes="member: 6801845"><p>I can say that Minecraft is a sandbox because what people do is restricted by the rules of the game but there are no real goals other than the ones that are 100% established by the players. In my games I'm still establishing the goals, even if I dangle multiple goals. I'm also applying external pressures and threats to move the game forward. The end result isn't quite a linear campaign because if they unexpectedly manage to kill a BBEG or thwart their plans, there isn't going to be a Deus Machina to keep the BBEG alive but it ends up following my high level fuzzy campaign outline the majority of the time.</p><p></p><p>That and I have a pretty episodic approach to my campaigns, when a group picks a direction I try to keep them more or less on the chosen path for a bit. There have been sessions where things go wildly sideways but those tend to be the exception to the rule, especially depending on the group. </p><p></p><p>Or maybe I'm running a sandbox campaign but we just have different definitions of what that means. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="Oofta, post: 9557088, member: 6801845"] I can say that Minecraft is a sandbox because what people do is restricted by the rules of the game but there are no real goals other than the ones that are 100% established by the players. In my games I'm still establishing the goals, even if I dangle multiple goals. I'm also applying external pressures and threats to move the game forward. The end result isn't quite a linear campaign because if they unexpectedly manage to kill a BBEG or thwart their plans, there isn't going to be a Deus Machina to keep the BBEG alive but it ends up following my high level fuzzy campaign outline the majority of the time. That and I have a pretty episodic approach to my campaigns, when a group picks a direction I try to keep them more or less on the chosen path for a bit. There have been sessions where things go wildly sideways but those tend to be the exception to the rule, especially depending on the group. Or maybe I'm running a sandbox campaign but we just have different definitions of what that means. 🤷♂️ [/QUOTE]
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DMG 2024: Is The Sandbox Campaign Dead?
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