Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
DMG 2024: Is The Sandbox Campaign Dead?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oryzarius" data-source="post: 9566791" data-attributes="member: 61736"><p>My wife and I were talking about RPG campaigns over lunch today, and a thought came up.</p><p></p><p>Eleanor Roosevelt is reputed to have said that "Great minds discuss <em>ideas</em>; average minds discuss <em>events</em>; small minds discuss <em>people</em>." I'm not sure that campaign plots don't go in the other direction.</p><p></p><p>One of my favorite campaign books of all time is <em><strong>The Traveller Adventure</strong></em>. Using only mild spoilers, I can say that it's a sci-fi campaign sandbox travelogue with lots of vivid personalities and worlds to explore... but the motivating idea behind the plot is just a bit of local corporate skulduggery. Players have lots of freedom to wander and create their own connections, and there's no preordained climax.</p><p></p><p>Contrast that with the near-rage I've felt in reading Mongoose Traveller's more recent <strong><em>Mysteries of the Ancients</em></strong>. There are some sandboxy elements, it's true: worlds and people are presented, with some background and incidental rumors, events, and ideas... but there's a very strong railroad built in, steering the PCs from one location another, ensuring that Great Events Will Happen, and NPCs Will Explain Them, before the Characters Are Sent Elsewhere.</p><p></p><p>I remember old-school dungeons for their "people" (okay, monsters) and their "events" (well, really more the shape of the dungeon complex itself). <strong><em>Steading of the Hill Giant Chief</em></strong> was one of the first adventures I ever purchased, and the G/D/Q sequence is still famous in the hobby today for its locations... not any sort of intentional resolution. Even linear convention scenarios like <strong><em>The Tomb of Horrors</em></strong> or <strong><em>The Hidden Shrine of Tamoachan</em></strong> were more about interesting situations for the PCs to encounter rather than prewritten experiences for them to have.</p><p></p><p>Basically, a lot of modern campaign books seem to be written by frustrated novelists. They want to tell a world-altering, grand epic, rather than sketching out a place in which the players can create their own story. I'm sure there are valid commercial reasons for the shift (Big Events sell, grand ad copy is more likely to motivate) and potential social/cultural explanations involving style of play and desired amount of direction by casual players. But that doesn't mean I like the result.</p><p></p><p>And, of course, I'm sure there are notable exceptions (and I'd love to hear about them).</p></blockquote><p></p>
[QUOTE="Oryzarius, post: 9566791, member: 61736"] My wife and I were talking about RPG campaigns over lunch today, and a thought came up. Eleanor Roosevelt is reputed to have said that "Great minds discuss [I]ideas[/I]; average minds discuss [I]events[/I]; small minds discuss [I]people[/I]." I'm not sure that campaign plots don't go in the other direction. One of my favorite campaign books of all time is [I][B]The Traveller Adventure[/B][/I]. Using only mild spoilers, I can say that it's a sci-fi campaign sandbox travelogue with lots of vivid personalities and worlds to explore... but the motivating idea behind the plot is just a bit of local corporate skulduggery. Players have lots of freedom to wander and create their own connections, and there's no preordained climax. Contrast that with the near-rage I've felt in reading Mongoose Traveller's more recent [B][I]Mysteries of the Ancients[/I][/B]. There are some sandboxy elements, it's true: worlds and people are presented, with some background and incidental rumors, events, and ideas... but there's a very strong railroad built in, steering the PCs from one location another, ensuring that Great Events Will Happen, and NPCs Will Explain Them, before the Characters Are Sent Elsewhere. I remember old-school dungeons for their "people" (okay, monsters) and their "events" (well, really more the shape of the dungeon complex itself). [B][I]Steading of the Hill Giant Chief[/I][/B] was one of the first adventures I ever purchased, and the G/D/Q sequence is still famous in the hobby today for its locations... not any sort of intentional resolution. Even linear convention scenarios like [B][I]The Tomb of Horrors[/I][/B] or [B][I]The Hidden Shrine of Tamoachan[/I][/B] were more about interesting situations for the PCs to encounter rather than prewritten experiences for them to have. Basically, a lot of modern campaign books seem to be written by frustrated novelists. They want to tell a world-altering, grand epic, rather than sketching out a place in which the players can create their own story. I'm sure there are valid commercial reasons for the shift (Big Events sell, grand ad copy is more likely to motivate) and potential social/cultural explanations involving style of play and desired amount of direction by casual players. But that doesn't mean I like the result. And, of course, I'm sure there are notable exceptions (and I'd love to hear about them). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
DMG 2024: Is The Sandbox Campaign Dead?
Top