clearstream
(He, Him)
I've been trialling the resolution and consequences rules and finding them problematic. The reason is that bearing in mind the target, the target minus 2, and the target minus 5, is a cognitive burden that my brain seems unwilling to undertake whilst DMing. Nevertheless, I love the idea of these rules and appreciate that they work well in games like Dungeon World.
Thus could I suggest a huge simplification to them. Success at a Cost happens on exactsies i.e. if my player makes exactly what they need then that comes with a complication. Costly failure happens on an unmodified 1 (that also fails) even though that makes it rare I feel like it works well because my players always seem to expect something horrible to happen to them if they roll a 1. Whereas needing a 14 and rolling a 9 doesn't evoke any similar expectation of disaster. I realise this partially (but not wholly) conflates the degrees of failure and crit success or fail rules and I'm fine with that.
Critique welcome. What do other DMs do?
Thus could I suggest a huge simplification to them. Success at a Cost happens on exactsies i.e. if my player makes exactly what they need then that comes with a complication. Costly failure happens on an unmodified 1 (that also fails) even though that makes it rare I feel like it works well because my players always seem to expect something horrible to happen to them if they roll a 1. Whereas needing a 14 and rolling a 9 doesn't evoke any similar expectation of disaster. I realise this partially (but not wholly) conflates the degrees of failure and crit success or fail rules and I'm fine with that.
Critique welcome. What do other DMs do?