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General Tabletop Discussion
*Dungeons & Dragons
DMG 5.5 - the return of bespoke magical items?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9497235" data-attributes="member: 6790260"><p>Given I dislike the vast majority of roguelikes and even most rogue-lites, that's not exactly a compelling argument.</p><p></p><p>Particularly since rogue-like/-lite gameplay generally features several things D&D essentially never does, like comparatively short duration (a single life/try/run/etc. rarely lasts more than a few hours in most), a clear "win" condition, and being able to adapt around multiple strategies pretty quickly.</p><p></p><p>Players get feats very rarely. In most games, they'll get all of <em>three,</em> one being an Origin feat. Spells are more common, for primary spellcasters, but still pretty infrequent. There's very little ability to adjust playstyle, and even less ability to adapt around any random magic junk you find.</p><p></p><p>As a result, well, it was already said earlier, and fairly pithy:</p><p></p><p>This. Items with very minimal utility will be sold off, if allowed, and if not, they'll just fester in a pack, forgotten.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9497235, member: 6790260"] Given I dislike the vast majority of roguelikes and even most rogue-lites, that's not exactly a compelling argument. Particularly since rogue-like/-lite gameplay generally features several things D&D essentially never does, like comparatively short duration (a single life/try/run/etc. rarely lasts more than a few hours in most), a clear "win" condition, and being able to adapt around multiple strategies pretty quickly. Players get feats very rarely. In most games, they'll get all of [I]three,[/I] one being an Origin feat. Spells are more common, for primary spellcasters, but still pretty infrequent. There's very little ability to adjust playstyle, and even less ability to adapt around any random magic junk you find. As a result, well, it was already said earlier, and fairly pithy: This. Items with very minimal utility will be sold off, if allowed, and if not, they'll just fester in a pack, forgotten. [/QUOTE]
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DMG 5.5 - the return of bespoke magical items?
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