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General Tabletop Discussion
*Dungeons & Dragons
DMG 5.5 - the return of bespoke magical items?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9497764" data-attributes="member: 6790260"><p>...<em>During the story of LotR</em>.</p><p></p><p>Obviously not in the literally 60 years BETWEEN stories (remember, Bilbo is freshly 50 in <em>The Hobbit</em> and turns "eleventy-one", 111, at the start of <em>Fellowship</em>).</p><p></p><p>For God's sake man, this is so obviously disingenuous I can't believe you're actually serious here. A 60-year timeskip for most campaigns would mean rolling fresh characters, not eagerly thinking about the items you've crafted.</p><p></p><p></p><p>Then let me make crystal clear:</p><p></p><p>WHILE they are on the adventure.</p><p></p><p>Which is what would actually be happening when D&D characters do that.</p><p></p><p></p><p>Which was my whole point. It's the players taking a risk (again, under the mistaken assumption that it was consecutive rather than cumulative days of work), the hope that nothing significantly distracting comes up in the next 50 days. No tempting opportunities for sweet, sweet lewts. No summons from the Crown. No orc raids on the nearby vineyards/grain fields that supply the local vintners/breweries (which would be more than motivation enough for several PCs I've known!). Etc.</p><p></p><p>As noted, I mistook the 50 day timer as consecutive rather than cumulative, which makes a major difference. But I appreciate that you recognize the core point: being in the middle of an ongoing adventure can quite easily make extended downtime difficult to justify.</p><p></p><p></p><p>No. I don't have the book in front of me, just like most people right now.</p><p></p><p>It absolutely would not. Any time you're in a wagon or on horseback, you emphatically are not crafting--and if you want to make even remotely decent time while doing so, you're not going to do any crafting in the between portions either, where you'll be mostly spending your time asleep or taking care of the horses and such.</p><p></p><p></p><p>How, exactly? The kinds of "forges" you'd see on sailing vessels could not handle forging a whole sword (and certainly not a suit of armor), and you're not going to have looms, nor are you going to want to do delicate work with glass or gemcutting or the like. Even leatherwork is going to be tough because tanning hides on a constantly sloshing ship would be a nightmare. Unless you've bought purely intermediate products you're gonna have a rough time.</p><p></p><p>There's a reason you didn't see sailing ships produce finished goods while in transit. If it had been even <em>remotely</em> financially practical, it would've been done. It wasn't.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9497764, member: 6790260"] ...[I]During the story of LotR[/I]. Obviously not in the literally 60 years BETWEEN stories (remember, Bilbo is freshly 50 in [I]The Hobbit[/I] and turns "eleventy-one", 111, at the start of [I]Fellowship[/I]). For God's sake man, this is so obviously disingenuous I can't believe you're actually serious here. A 60-year timeskip for most campaigns would mean rolling fresh characters, not eagerly thinking about the items you've crafted. Then let me make crystal clear: WHILE they are on the adventure. Which is what would actually be happening when D&D characters do that. Which was my whole point. It's the players taking a risk (again, under the mistaken assumption that it was consecutive rather than cumulative days of work), the hope that nothing significantly distracting comes up in the next 50 days. No tempting opportunities for sweet, sweet lewts. No summons from the Crown. No orc raids on the nearby vineyards/grain fields that supply the local vintners/breweries (which would be more than motivation enough for several PCs I've known!). Etc. As noted, I mistook the 50 day timer as consecutive rather than cumulative, which makes a major difference. But I appreciate that you recognize the core point: being in the middle of an ongoing adventure can quite easily make extended downtime difficult to justify. No. I don't have the book in front of me, just like most people right now. It absolutely would not. Any time you're in a wagon or on horseback, you emphatically are not crafting--and if you want to make even remotely decent time while doing so, you're not going to do any crafting in the between portions either, where you'll be mostly spending your time asleep or taking care of the horses and such. How, exactly? The kinds of "forges" you'd see on sailing vessels could not handle forging a whole sword (and certainly not a suit of armor), and you're not going to have looms, nor are you going to want to do delicate work with glass or gemcutting or the like. Even leatherwork is going to be tough because tanning hides on a constantly sloshing ship would be a nightmare. Unless you've bought purely intermediate products you're gonna have a rough time. There's a reason you didn't see sailing ships produce finished goods while in transit. If it had been even [I]remotely[/I] financially practical, it would've been done. It wasn't. [/QUOTE]
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