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General Tabletop Discussion
*Dungeons & Dragons
DMG 5.5 - the return of bespoke magical items?
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<blockquote data-quote="Emerikol" data-source="post: 9497907" data-attributes="member: 6698278"><p>I think verisimilitude weighs far heavier for me as DM than it does for others. I drop Cleric items on occasion because there are clerics in the world. I'm not bending the game around the characters. It's a world. If player in my game ran in two of my campaigns and one had a cleric and one didn't and I did what some have suggested then my game would lack verisimilitude. The player would be like, "wow we got a lot of cleric items this campaign but none dropped last campaign". I'm sure for many it wouldn't matter but I work at it.</p><p></p><p>Same argument for the idea that the PCs could not get two months of downtime, almost always. There are rare exceptions but never so consistently as to be a way of curtailing magic item creation. It would be so obvious to me and my players that I was messing with them. If you create worlds so in flux that a group never gets a rest ever, fine, but that isn't the fantasy I'm going for. I want fantasy elements but realistic behavior given those fantasy elements.</p><p></p><p>And of course this is why certain mechanics like plot coupons (hero points etc... or martial daily powers) are so onerous to me.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 9497907, member: 6698278"] I think verisimilitude weighs far heavier for me as DM than it does for others. I drop Cleric items on occasion because there are clerics in the world. I'm not bending the game around the characters. It's a world. If player in my game ran in two of my campaigns and one had a cleric and one didn't and I did what some have suggested then my game would lack verisimilitude. The player would be like, "wow we got a lot of cleric items this campaign but none dropped last campaign". I'm sure for many it wouldn't matter but I work at it. Same argument for the idea that the PCs could not get two months of downtime, almost always. There are rare exceptions but never so consistently as to be a way of curtailing magic item creation. It would be so obvious to me and my players that I was messing with them. If you create worlds so in flux that a group never gets a rest ever, fine, but that isn't the fantasy I'm going for. I want fantasy elements but realistic behavior given those fantasy elements. And of course this is why certain mechanics like plot coupons (hero points etc... or martial daily powers) are so onerous to me. [/QUOTE]
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