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General Tabletop Discussion
*Dungeons & Dragons
DMG 5.5 - the return of bespoke magical items?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9497935" data-attributes="member: 6790260"><p>Then <em>they aren't responding to the argument I've been making</em>.</p><p></p><p>The idea I responded to was that it was always or effectively always possible, to the point that having even TWO events that prevented continuous (not, as I now know, cumulative) crafting work would be objective proof that the DM was being awful to their players. That essentially 100% of adventurers ALWAYS have 50+ day stretches where they're doing absolutely nothing of import that would distract them from their work.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9497935, member: 6790260"] Then [I]they aren't responding to the argument I've been making[/I]. The idea I responded to was that it was always or effectively always possible, to the point that having even TWO events that prevented continuous (not, as I now know, cumulative) crafting work would be objective proof that the DM was being awful to their players. That essentially 100% of adventurers ALWAYS have 50+ day stretches where they're doing absolutely nothing of import that would distract them from their work. [/QUOTE]
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DMG 5.5 - the return of bespoke magical items?
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