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General Tabletop Discussion
*Dungeons & Dragons
DMG 5.5 - the return of bespoke magical items?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9498769" data-attributes="member: 6790260"><p>The claim made (not in the post I actually quoted, I just didn't feel like digging up the true original) specifically said that if the players got a mix of lots of items that weren't at all useful (that is, explicitly including cleric-specific weapons that nobody in the party would be using) in one adventure, and then in a completely separate adventure they got few to none, they'd openly complain that the DM was ruining their immersion. And that, specifically <em>because</em> not enough cleric-specific (and thus mostly useless) items had been included. Different phrases used, but it's the same meaning.</p><p></p><p>I 110% agree that good bookkeeping about magic items is important. (Especially since <strong><em>I</em></strong> was lax about it at one point as DM, and it was a headache to fix, though my players had done nothing wrong.) But there's a very big difference between "we kept a record of treasure" and "we are straight-up comparing an itemized list between this campaign and the last campaign, there aren't enough cleric items, <em>this is so unrealistic, how could you ruin the game like that?!</em>"</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9498769, member: 6790260"] The claim made (not in the post I actually quoted, I just didn't feel like digging up the true original) specifically said that if the players got a mix of lots of items that weren't at all useful (that is, explicitly including cleric-specific weapons that nobody in the party would be using) in one adventure, and then in a completely separate adventure they got few to none, they'd openly complain that the DM was ruining their immersion. And that, specifically [I]because[/I] not enough cleric-specific (and thus mostly useless) items had been included. Different phrases used, but it's the same meaning. I 110% agree that good bookkeeping about magic items is important. (Especially since [B][I]I[/I][/B] was lax about it at one point as DM, and it was a headache to fix, though my players had done nothing wrong.) But there's a very big difference between "we kept a record of treasure" and "we are straight-up comparing an itemized list between this campaign and the last campaign, there aren't enough cleric items, [I]this is so unrealistic, how could you ruin the game like that?![/I]" [/QUOTE]
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DMG 5.5 - the return of bespoke magical items?
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