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General Tabletop Discussion
*Dungeons & Dragons
DMG 5.5 - the return of bespoke magical items?
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<blockquote data-quote="Emerikol" data-source="post: 9499155" data-attributes="member: 6698278"><p>The fact is even if you rolled entirely randomly, which I don't, you would have plenty of desirable magic items. The reason I don't roll randomly is that my dungeons are thematic and as such the items tend to follow the theme. If one of my groups really had their hearts set on a particular item, they'd make that a quest and go through the appropriate measures to find it. Naturally, if I've banned that item, I'd give an in game clue that their quest is pointless but in most cases they can pursue their item and find it. </p><p></p><p>I think one aspect of verisimilitude is that even a higher level dungeon is going to have a lot of lower level magic items. No dungeon is going to have +3 swords everywhere. They will have a lot of +2 and +1 swords as well. So it is inevitable that some of the stuff found is just like a tapestry or some artwork. I have those things too by the way. It's just realistic within the fantasy context for that to be true. At least, as I see the fantasy world. Obviously you can contrive a lot of different ways but I take a fairly standard old school Greyhawkian view even though I do my own worlds.</p><p></p><p>But realize the net of what we are saying is that I do drop plenty of good stuff for PCs. So this may be a viewpoint or theoretical debate.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 9499155, member: 6698278"] The fact is even if you rolled entirely randomly, which I don't, you would have plenty of desirable magic items. The reason I don't roll randomly is that my dungeons are thematic and as such the items tend to follow the theme. If one of my groups really had their hearts set on a particular item, they'd make that a quest and go through the appropriate measures to find it. Naturally, if I've banned that item, I'd give an in game clue that their quest is pointless but in most cases they can pursue their item and find it. I think one aspect of verisimilitude is that even a higher level dungeon is going to have a lot of lower level magic items. No dungeon is going to have +3 swords everywhere. They will have a lot of +2 and +1 swords as well. So it is inevitable that some of the stuff found is just like a tapestry or some artwork. I have those things too by the way. It's just realistic within the fantasy context for that to be true. At least, as I see the fantasy world. Obviously you can contrive a lot of different ways but I take a fairly standard old school Greyhawkian view even though I do my own worlds. But realize the net of what we are saying is that I do drop plenty of good stuff for PCs. So this may be a viewpoint or theoretical debate. [/QUOTE]
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