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General Tabletop Discussion
*Dungeons & Dragons
DMG 5.5 - the return of bespoke magical items?
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<blockquote data-quote="MGibster" data-source="post: 9499354" data-attributes="member: 4534"><p>Back when I played 1st and 2nd edition AD&D, I remember all to well the frustration of finding a cool magic item that my character wasn't optimized to use. Yeah, that's a really cool longsword, but my character specializes in the warhammer. As a DM, I want my players to find useful magic items for their characters so they can have some fun. I do have some mixed feelings about purchasing/creating magic items. </p><p></p><p>1. I find crafting to be incredibly dull in pretty much every single game I've ever played. Some people love it, but I play these games to adventure not to sit around and grind out items. </p><p>2. "Magic Shops" are fine, you need something to spend all that gold on in D&D these days, but I'd make them rare, confining them to big cities. </p><p>3. Some players love crafting items. I don't see why I can't work in some way for them to craft magic items. </p><p>4. I'd like magic items to remain somewhat special. A +1 longsword is boring, but the sword of Krog Mandoon is cool </p><p></p><p>As to the issue of time to craft items, I imagine there'd be plenty of downtime in real life. Depending on the climate of your campaign, there might be months out of the year where adventuring just isn't practical or it's exceedingly unpleasant. If you're in a high altitude mountainous region like Silverton, Colorado, you're probably not doing a lot of traveling during the winter months as the snowfall leaves you cut off from much of the world. If you're in an area with a monsoon season you might wait until it's over before you start to travel.</p></blockquote><p></p>
[QUOTE="MGibster, post: 9499354, member: 4534"] Back when I played 1st and 2nd edition AD&D, I remember all to well the frustration of finding a cool magic item that my character wasn't optimized to use. Yeah, that's a really cool longsword, but my character specializes in the warhammer. As a DM, I want my players to find useful magic items for their characters so they can have some fun. I do have some mixed feelings about purchasing/creating magic items. 1. I find crafting to be incredibly dull in pretty much every single game I've ever played. Some people love it, but I play these games to adventure not to sit around and grind out items. 2. "Magic Shops" are fine, you need something to spend all that gold on in D&D these days, but I'd make them rare, confining them to big cities. 3. Some players love crafting items. I don't see why I can't work in some way for them to craft magic items. 4. I'd like magic items to remain somewhat special. A +1 longsword is boring, but the sword of Krog Mandoon is cool As to the issue of time to craft items, I imagine there'd be plenty of downtime in real life. Depending on the climate of your campaign, there might be months out of the year where adventuring just isn't practical or it's exceedingly unpleasant. If you're in a high altitude mountainous region like Silverton, Colorado, you're probably not doing a lot of traveling during the winter months as the snowfall leaves you cut off from much of the world. If you're in an area with a monsoon season you might wait until it's over before you start to travel. [/QUOTE]
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