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General Tabletop Discussion
*Dungeons & Dragons
DMG 5.5 - the return of bespoke magical items?
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<blockquote data-quote="tetrasodium" data-source="post: 9499455" data-attributes="member: 93670"><p>Exactly my experience</p><p></p><p>Here's where my experience tends to diverge. IME it only turns out to be true in a whiteroom with quantum spell lists or when it's a self fulfilling prophecy resulting from "<em>I've decided my PC can't contribute so I'm not going to try</em>". I went digging for <a href="https://www.enworld.org/threads/skilled-play-or-role-play-how-do-you-approach-playing-d-d.677205/post-8155960" target="_blank">this</a> 4 year old post I wrote about handling traps & coincidentally the bulk of contributions were from the rogue (She led the show on it & was really into getting the other PCs to put their heads together with her while being responsible for doing the first two top level bullet points), didn't expect it to make the point so well by itself.</p><p></p><p></p><p>Agreed, those extra values like crit range & crit mod present in 3.x were important for making PCs built for certain roles feel rewarding often enough. Our brains don't track numbers on scales like "every damage roll across the entire session" & get focused on either how alice almost always has a bigger number or how bob had that one huge number every couple sessions.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9499455, member: 93670"] Exactly my experience Here's where my experience tends to diverge. IME it only turns out to be true in a whiteroom with quantum spell lists or when it's a self fulfilling prophecy resulting from "[I]I've decided my PC can't contribute so I'm not going to try[/I]". I went digging for [URL='https://www.enworld.org/threads/skilled-play-or-role-play-how-do-you-approach-playing-d-d.677205/post-8155960']this[/URL] 4 year old post I wrote about handling traps & coincidentally the bulk of contributions were from the rogue (She led the show on it & was really into getting the other PCs to put their heads together with her while being responsible for doing the first two top level bullet points), didn't expect it to make the point so well by itself. Agreed, those extra values like crit range & crit mod present in 3.x were important for making PCs built for certain roles feel rewarding often enough. Our brains don't track numbers on scales like "every damage roll across the entire session" & get focused on either how alice almost always has a bigger number or how bob had that one huge number every couple sessions. [/QUOTE]
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