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DMG 5.5 - the return of bespoke magical items?
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<blockquote data-quote="James Gasik" data-source="post: 9499556" data-attributes="member: 6877472"><p>I had to check this, and apparently <em>dispel magic</em> doesn't work on magic items in 5e (relevant text):</p><ul> <li data-xf-list-type="ul">Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a successful check, the spell ends.</li> </ul><p>Since being a "+1 sword" isn't a spell effect, <em>dispel magic</em> has no effect on it! </p><p></p><p><em>Antimagic shell</em>, on the other hand, would suppress a magic sword, but not a magical creature (and you can't use detect magic to sense a magical creature either- the text is ambiguous on this point, but I'm pretty sure that's RAI, if for game balance if nothing else).</p><p></p><p>Now, I don't know what the RAW is now, but back in ye olden days, artifacts were impervious to mortal magic, and ignore the effects of <em>antimagic shell</em> and <em>dispel magic</em> (going by memory, they had very faint auras however), though the now-lost <em>mordenkainen's disjunction</em> had a slim chance of working on them. I think. Been awhile.</p><p></p><p>Bottom line is, if the DM wants the components of a magical creature to be able to be crafted into magic items sans spells, there's nothing wrong with that as a ruling for their games.</p><p></p><p>As to whether RAW allows it is murky, since while we're told that "magical energy suffuses the multiverse" -it's right in the text for <em>antimagic shell</em> so it must be true!- <strong>most</strong> things should be magical, but apparently there's some distinct difference between the magic that holds a dragon aloft in flight and the magic of a spell or item (Final Fantasy fans are probably nodding and saying "Blue Magic" to themselves, lol), and you may be forced to define that difference to explain why a dragonhide shield is functionally magical (and detecting as such) while an actual dragon, despite being magical, will not be detectable or affected by antimagic.</p><p></p><p>Special materials have, in D&D's history, had magical or quasi-magical properties on their own as well, blurring the lines quite a bit, though in 5e, I think all we have is adamantine and mithril, which, while fantastic, are just metals that don't exist on our world (maybe- mithril might be titanium by another name).</p><p></p><p>Why something like thinaun- an extraplanar metal from Limbo- can absorb the souls of slain creatures it comes into contact with and not be magical in the traditional sense is a little eyebrow raising, but D&D worlds...and especially other Planes of existence...can have very different physical laws, and so a metal that absorbs souls might be completely normal, depending on where you are.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9499556, member: 6877472"] I had to check this, and apparently [I]dispel magic[/I] doesn't work on magic items in 5e (relevant text): [LIST] [*]Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a successful check, the spell ends. [/LIST] Since being a "+1 sword" isn't a spell effect, [I]dispel magic[/I] has no effect on it! [I]Antimagic shell[/I], on the other hand, would suppress a magic sword, but not a magical creature (and you can't use detect magic to sense a magical creature either- the text is ambiguous on this point, but I'm pretty sure that's RAI, if for game balance if nothing else). Now, I don't know what the RAW is now, but back in ye olden days, artifacts were impervious to mortal magic, and ignore the effects of [I]antimagic shell[/I] and [I]dispel magic[/I] (going by memory, they had very faint auras however), though the now-lost [I]mordenkainen's disjunction[/I] had a slim chance of working on them. I think. Been awhile. Bottom line is, if the DM wants the components of a magical creature to be able to be crafted into magic items sans spells, there's nothing wrong with that as a ruling for their games. As to whether RAW allows it is murky, since while we're told that "magical energy suffuses the multiverse" -it's right in the text for [I]antimagic shell[/I] so it must be true!- [B]most[/B] things should be magical, but apparently there's some distinct difference between the magic that holds a dragon aloft in flight and the magic of a spell or item (Final Fantasy fans are probably nodding and saying "Blue Magic" to themselves, lol), and you may be forced to define that difference to explain why a dragonhide shield is functionally magical (and detecting as such) while an actual dragon, despite being magical, will not be detectable or affected by antimagic. Special materials have, in D&D's history, had magical or quasi-magical properties on their own as well, blurring the lines quite a bit, though in 5e, I think all we have is adamantine and mithril, which, while fantastic, are just metals that don't exist on our world (maybe- mithril might be titanium by another name). Why something like thinaun- an extraplanar metal from Limbo- can absorb the souls of slain creatures it comes into contact with and not be magical in the traditional sense is a little eyebrow raising, but D&D worlds...and especially other Planes of existence...can have very different physical laws, and so a metal that absorbs souls might be completely normal, depending on where you are. [/QUOTE]
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