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*Dungeons & Dragons
DMG 5.5 - the return of bespoke magical items?
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<blockquote data-quote="James Gasik" data-source="post: 9499973" data-attributes="member: 6877472"><p>Ah yes, the old "swing from chandeliers/Improvise Action" bit. It's hard for a DM to be "yes, and..." when it comes to players wanting to try high risk/high reward tactics because if it works, they'll want to do this in every single encounter, expecting an easy victory.</p><p></p><p>"I'll cast the <em>sting</em> cantrip at the opponent's eyes", "called shot to the groin", "I'll aim my decanter of endless water's <em>geyser</em> at the mouth of the white dragon as he goes to breathe"- it's fun at first, then it starts to become very very tedious, and I've encountered many DM's who instantly become suspicious of player bright ideas, and rule very conservatively (then complain that all players want to do is use things on their character sheet, lol).</p><p></p><p>I don't, by default, expect tactics like that to work, so I no longer try to attempt stunts outside the bounds of the written rules. This very board has active threads with DM's becoming very "letter of the law" with rules, strictly in order to avoid player exploitation- the new DMG apparently even has a section on just that topic!</p><p></p><p>I'll grant that in the early days, this might have been the norm for most. I, unfortunately, was trained by my experiences to expect the worst in such situations.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9499973, member: 6877472"] Ah yes, the old "swing from chandeliers/Improvise Action" bit. It's hard for a DM to be "yes, and..." when it comes to players wanting to try high risk/high reward tactics because if it works, they'll want to do this in every single encounter, expecting an easy victory. "I'll cast the [I]sting[/I] cantrip at the opponent's eyes", "called shot to the groin", "I'll aim my decanter of endless water's [I]geyser[/I] at the mouth of the white dragon as he goes to breathe"- it's fun at first, then it starts to become very very tedious, and I've encountered many DM's who instantly become suspicious of player bright ideas, and rule very conservatively (then complain that all players want to do is use things on their character sheet, lol). I don't, by default, expect tactics like that to work, so I no longer try to attempt stunts outside the bounds of the written rules. This very board has active threads with DM's becoming very "letter of the law" with rules, strictly in order to avoid player exploitation- the new DMG apparently even has a section on just that topic! I'll grant that in the early days, this might have been the norm for most. I, unfortunately, was trained by my experiences to expect the worst in such situations. [/QUOTE]
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