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General Tabletop Discussion
*Dungeons & Dragons
DMG 5.5 - the return of bespoke magical items?
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<blockquote data-quote="tetrasodium" data-source="post: 9500022" data-attributes="member: 93670"><p><strong>Did you forget that we were talking about 1e/2e <u><em><span style="color: rgb(184, 49, 47)">not 5e.</span></em></u></strong> It wasn't particularly hard to GM players getting creative during the kinds of exploration & social situations I ,mentioned because it was so easy for PCs to die in those editions & recovery was so much more difficult/time consuming.</p><p></p><p>I can't check for1e, but "cantrip" was a first level spell that consumed a spell slot & pretty much explicitly limits itself in ways that prevent that sport of use. If players decide that the best course of clearing their way through an exploration or social challenge involves a dispel magic spell or there is a combat where the best debuff available is to EMP a bad guy's magic item when nuke spells were so devastating... that's still going to be a risk for the PCs</p><p></p><p></p><p>[spoiler="ad&d2e phb pg171 cantrip spell"]</p><p>[ATTACH=full]384979[/ATTACH]</p><p>[/spoiler]</p><p>Your criticism of that sort of player creativity is however accurate for 5e games because players are practically immune from risk & they have things like unlimited cantrips along with death saves easy explosive rest/recovery etc. Probably some of the many reasons those 5e design choices combined with a bad combo of prior skill systems get so much criticism</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9500022, member: 93670"] [B]Did you forget that we were talking about 1e/2e [U][I][COLOR=rgb(184, 49, 47)]not 5e.[/COLOR][/I][/U][/B] It wasn't particularly hard to GM players getting creative during the kinds of exploration & social situations I ,mentioned because it was so easy for PCs to die in those editions & recovery was so much more difficult/time consuming. I can't check for1e, but "cantrip" was a first level spell that consumed a spell slot & pretty much explicitly limits itself in ways that prevent that sport of use. If players decide that the best course of clearing their way through an exploration or social challenge involves a dispel magic spell or there is a combat where the best debuff available is to EMP a bad guy's magic item when nuke spells were so devastating... that's still going to be a risk for the PCs [spoiler="ad&d2e phb pg171 cantrip spell"] [ATTACH type="full" alt="1730680313044.png"]384979[/ATTACH] [/spoiler] Your criticism of that sort of player creativity is however accurate for 5e games because players are practically immune from risk & they have things like unlimited cantrips along with death saves easy explosive rest/recovery etc. Probably some of the many reasons those 5e design choices combined with a bad combo of prior skill systems get so much criticism [/QUOTE]
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DMG 5.5 - the return of bespoke magical items?
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