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General Tabletop Discussion
*Dungeons & Dragons
DMG 5.5 - the return of bespoke magical items?
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<blockquote data-quote="Emerikol" data-source="post: 9501870" data-attributes="member: 6698278"><p>I think there is a big disconnect between the way many of you play D&D and the way I do. I guess that goes without saying.</p><p></p><p>My parties are afraid. They do not assume they can rest ever. They think they could be surprise attacked at any moment. They expect bad guys to be plotting and planning against them if they haven't finished them off. </p><p></p><p>When these assumptions are true the game goes differently.</p><p>1. No guarantee of rest. In fact it's almost always a dangerous choice in the field.</p><p>2. Any limited resource is to be preserved to the greatest degree possible. Spells are a limited resource.</p><p>3. Enemies aren't always level appropriate.</p><p>4. There are often traps that will wear a party down.</p><p></p><p>My groups live in a dangerous world. And while, at some point they can all just teleport somewhere safe for rest, by then they are fighting serious enemies that will be very prepared for the return visit.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 9501870, member: 6698278"] I think there is a big disconnect between the way many of you play D&D and the way I do. I guess that goes without saying. My parties are afraid. They do not assume they can rest ever. They think they could be surprise attacked at any moment. They expect bad guys to be plotting and planning against them if they haven't finished them off. When these assumptions are true the game goes differently. 1. No guarantee of rest. In fact it's almost always a dangerous choice in the field. 2. Any limited resource is to be preserved to the greatest degree possible. Spells are a limited resource. 3. Enemies aren't always level appropriate. 4. There are often traps that will wear a party down. My groups live in a dangerous world. And while, at some point they can all just teleport somewhere safe for rest, by then they are fighting serious enemies that will be very prepared for the return visit. [/QUOTE]
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DMG 5.5 - the return of bespoke magical items?
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